Does Container Match Tag Query Node doesn't find existing Gameplay Tags in Packaged Project with Nativized Blueprints

Gameplay - Aug 26, 2019

When using the "Does Container Match Tag Query" node doesn't return true when a gameplay container member has the searched for gameplay tag in a blueprint that has been nativized. Packaging in Excl ...

Casade debug cone is drawn at the wrong rotation

Rendering - Cascade - Aug 21, 2019

The B 3DDraw Mode functionality draws at the wrong rotation for the Velocity Cone module. It seems to draw 90 degrees off. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P7 (CL - 8115 ...

FBX imported skeletal mesh has incorrect axis directions

Tools - Import - Aug 20, 2019

The axis the FBX is imported with has been inversed from prior versions. See attached screenshots. This causes issues specifically with vehicles, where the movement is happening into the forward dir ...

User List Entry Widget binding Does not update

Tools - UMG - Aug 20, 2019

When using a User List Entry widget it appears not to update its bound properties unless called by an event used by the User List Entry interface. For example if the widget being used is a text widg ...

Forward Rendering Lightmap Density view flicker

Rendering - Aug 20, 2019

The shaders flicker when in Lightmap Density viewmode after enabling Instanced Stereo Rendering in Project Settings > Engine > Rendering > VR  Tested in 4.21.2 (CL - 4753647) 4.22.3 (CL - 7053647), ...

The Temporal console variable has the wrong value

Rendering - Features Teams - Aug 20, 2019

The r.SSR.Temporal console variable value is always set to its debugging value of 0 instead of being at its default of 1 Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P6 (CL - 798402 ...

CallStack is not output at crash in Android project

Platform - Mobile - Aug 19, 2019

In an Android project that intentionally crashes from C ++, the call stack is not output at the time of the crash. Perhaps the function that outputs StackTrace in DefaultCrashHandler of AndroidMisc ...

Static Mesh flicker in Player Collision Viewmode

Rendering - Aug 8, 2019

All UCX_geometry that have bounds larger than its geometry flicker when in Player Collision Viewmode. Tested in: 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P5(CL - 7838574), 4.24 (CL - 786 ...

The "Random Integer in Range from Stream" returns the same value if the seed is power of 2 of anything above 22.

Core - Aug 7, 2019

When using the "Random Integer in Range from Stream" where the seed is a power of 2 after a certain point (2^22) the random integer that is returned is the always the same. If the seed is 2^23 + 1 i ...

ToggleDebugCamera Console Command doesn't disable an enabled DebugCamera

Gameplay - Aug 5, 2019

The "DisableDebugCamera" node and the "ExecuteConsoleCommand" node with "ToggleDebugCamera" in the Command field do not disable an enabled Debug Camera. Found in 4.22.3 CL#7053642 Reproduced in 4.2 ...