Material accuracy on iPhoneX is significantly inferior compared to iPhone 7

Platform - Mobile - Feb 13, 2019

The accuracy of World Position and Camera Position in Material on iPhoneX is very inferior to iPhone 7. If you enable UseFullPrecision the result will be the same. ...

Separate Translucency does not work properly on iOS when DepthFade and DoF are used

Platform - Mobile - Feb 13, 2019

Effects using translucent materials using Mobile Separate Tranclucency and DepthFade do not display properly if DoF is enabled. By applying CL # 4558661 shared by UE-66384, Android works normally. ...

WorldSettings Blueprint crashes editor when saved/compiled

Gameplay - Blueprint - Feb 12, 2019

Making a Blueprint instance of the AWorldSettings class, then saving/compiling instance Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 4958363) ...

Crash in Debug Camera (patch provided in comment !)

Gameplay - Feb 12, 2019

Hello, A licensee has reported us a crash in DebugCameraController / DebugCameraHUD.  It is due to a missing check in ADebugCameraHUD::PostRender() of SelectedActor set in ADebugCameraController ...

Scale by Safe zone setting for Scale box does not scale children as expected

Tools - UMG - Feb 11, 2019

Children of a scale box that is set to Scale by safe zone do not appear to scale as expected. ...

Hot reload can no longer be performed after adding an empty class to a Blueprint-only project

Core - Feb 7, 2019

Adding an empty code class to a Blueprint-only project prevents the project from being able to perform any hot reloads. When clicking the Compile button in the Editor, a warning is added to the log ...

OnAudioPlaybackPercent doesn't work after restarting the project

Audio - Feb 7, 2019

Using the OnAudioPlayback event in Blueprints does not work when playing the audio component its connected to while PIE, after restarting the project. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL ...

Data Table Reimport - No popup to specify source file

Tools - Import - Feb 6, 2019

Selecting Reimport on a DataTable created in editor no longer triggers selection popup. "The change in behavior seems to be related to changes to UReimportDataTableFactory::CanReimport() which now ...

Project Version setting not reflected in a project's packaged executable's property details

DevTools - Feb 5, 2019

When a Project Version value has been specified in the Project Settings, this value is not set into either the File Version value or the Product Version value in a packaged game. The File Version va ...