AR Handheld Template crashes when launched on to Android device

UE - Platform - XR - Mar 6, 2019

AR Handheld template appears to close immediately after opening on Android device ...

Editor UI does not scroll correctly for the Landscape Paint tab

UE - LD & Modeling - Terrain - Landscape - Mar 6, 2019

The Target Layers Scrollbar UI for the Paint section of the Landscape tab does not scroll completely to the last element. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5159901), 4.23 (CL - 4980862) ...

Widget text fields to not remain highlighted after making changes

UE - Editor - UI Systems - Mar 6, 2019

When making changes to the properties of widgets in the details panel, the text fields to not remain highlighted. This functionality appears present in other areas of the engine. Such as when dealin ...

Changing collision response in runtime prevents physics actor from sleeping after interaction with channel-relevant object

UE - Simulation - Physics - Mar 5, 2019

Changing collision response in runtime prevents physics actor from sleeping after interaction with channel-relevant object ...

Constraint to kinematic root body prevents skeletal mesh from sleeping

UE - Simulation - Physics - Mar 5, 2019

Linked test project contains already set up actor as described in steps to reproduce. Using a kinematic body on a root bone, setting all other bodies sleep family to Custom, and their custom sleep t ...

Stereo layer appears to move opposite the HMD when using Vive

UE - Platform - XR - Mar 5, 2019

Stereo layer appears to float and move when the VR pawn starts while looking away from a world locked stereo layer ...

When using Oculus Go or Gear VR the camera resets along with the controller when holding the home button

UE - Platform - XR - Mar 5, 2019

When resetting the controllers orientation by holding the oculus button the camera will reset to its original orientation along with the controller. This appears to be a regression: This did not h ...

Is Over Hit Test Visible Widget does not return false when over a widget that is not hit test visible

UE - Editor - UI Systems - Mar 4, 2019

The Is Over Hit Test Visible Widget node does not return false when over a widget that is not hit test visible ...

Post Process Volume not updating in preview

UE - Platform - Mobile - Mar 4, 2019

Changing setting in RecastNavMesh breaks "reference" to NavMeshBoundsVolume

UE - AI - Mar 1, 2019

When you create a NavMeshBoundsVolume, it automatically creates a RecastNavMesh-Default. You can change the settings of the nav mesh there. However when you change settings of this RecastNavMesh it ...