Set user focus for player 0 will cause other local players to lose input

Tools - Slate - Feb 28, 2019

When the player at index 0 sets its user focus it will cause other players to lose input. This does not occur when setting the user focus of players with an index higher than 0. ...

Integer Blueprint variables reset the Bitmask Enum setting when the Editor closes

Gameplay - Feb 28, 2019

User created Bitmask flag Enumerators are not correctly stored and retrieved from Blueprint Integer variable settings. When the Editor is restarted the value of the Integer's Bitmask Enum is set to ...

Changes to the frame rate settings for the Render Movie options do not appear to save

Tools - Sequencer - Feb 28, 2019

Changes to the frame rate for the Render Movie Settings window do not appear to save in between uses (as is seen with the other settings). ...

Collision not showing after switching between No Collision and Default

Tools - Feb 27, 2019

When using Show collision it appear that the collision will not update its visibility when switching between No collision and Default. Once the collision has been set to No collision it will no long ...

Compile error when Blueprint Interface returns a map type variable

Gameplay - Blueprint - Feb 26, 2019

A Blueprint Interface function that returns a map type variable will fail compiling with various errors when called in another Blueprint. If the same function is setup in the Actor Blueprint instead ...

Draw as border is completely opaque when size in negative

Tools - UMG - Feb 26, 2019

When an image widget is set to draw as border it will no longer render as a border if the size is negative. The widget appears completely opaque. ...

ResavePackages commandlet breaks sublevel translation

Gameplay - Feb 26, 2019

Rebuilding lighting with commandlet will move hidden sublevels Confirmed in 4.23 MAIN @ CL 5194133 ...

List view reorders itself as it is scrolled through.

Tools - UMG - Feb 26, 2019

The widgets in a list view widget will appear to reorder themselves as they are scrolled through. ...

Crash(Assert) CurrentGWorld != PlayWorld || bIsSimulatingInEditor

Gameplay - Feb 25, 2019

Crash when attempting to return to Main Menu when playing Shootergame in a New Editor Window. Unable to upgrade+test Shootergame in 4.22+ due to deprecation of Possess() and other compile errors. ...