Black Lines on Meshes with Ray Traced Global Illumination Enabled

Rendering - Ray Tracing - Apr 22, 2019

Black Lines on Meshes with Ray Traced Global Illumination Enabled.  Found in 4.22 CL# 5660361 and 4.23 CL# 6037269 ...

Sequencer: first rendered frame doesn't use AA

Sequencer - Apr 22, 2019

"Sequencer: first rendered frame doesn't use AA/motion blur even with a warmup period." ...

Error when using "For Each Selected Actor" in a blutility that was derived from Global Editor Utility Base in C++

Tools - Apr 22, 2019

Error when using "For Each Selected Actor" in a blutility that was derived from Global Editor Utility Base in C++ Error Message: "LogBlueprint: Error: Cannot use the editor function "ForEachSelecte ...

Massive FPS drops in editor when moving mouse over menu items on Linux

Platform - Linux - Apr 22, 2019

Navigating various dropdown menus in the Editor causes the FPS to drop down to around 25 or 10 in the Viewport on an empty project. This does not reproduce on Windows with -vulkan This issues was ...

Crash when setting a bookmark after going live with Multi-User Editing

Virtual Production - Apr 22, 2019

When using Steam VR in combination with the Multi-User Editing plugin and the Virtual Production Utilities plugin the engine crashes when adding a bookmark while a server is running. ...

Player Controller Blueprint Attach to Pawn Checkbox is Missing

Tools - Apr 22, 2019

Creating a Blueprint Player Controller asset and trying to enable Attach to Pawn does not seem to be available. The section where this setting is located shows up, but the drop down list does not ap ...

Changing the Curve Asset in a Material Instance That Uses a Material Layer Crashes the Editor

Rendering - Apr 22, 2019

Changing the Curve Asset in a Material Instance That Uses a Material Layer Crashes the Editor. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510 ...

CachedLocalBounds is incorrectly updated

Anim - Apr 19, 2019

USkeletalMeshComponent::CalcBounds updates CachedLocalBounds by transforming the world FBoxSphereBounds, by the WorldToLocal transform, which is not sufficient to calculate the bounds in local space ...

VR Splash screen delta rotation does not appear to update

Virtual Reality - Apr 19, 2019

When using the node Add Loading Splash Screen the delta rotation does not appear to update/rotate the texture that is applied as the tool tip appears to suggest ("(in)" Incremental rotation, that is ...