Incorrect/Different hard shading on meshes in Forward Shading

Rendering - Dec 18, 2018

With forward shading enabled in 4.21 shading appears to be too hard on certain faces. This is working as expected in 4.20 CL# 4369336 Found in 4.21 CL# 4613538 and 4.22 CL# 4666322 ...

Build Plugin process fails with null reference exception when building a plugin that has "Can Be Used With Unreal Header Tool" set to true

DevTools - Dec 18, 2018

Trying to use UAT to build a plugin that has CanBeUsedWithUnrealHeaderTool set to true will fail due to a null reference exception (log from Main CL 4666322 attached). This happens because the plugi ...

Crash When deleting an animation state while it is open in other tab

Anim - Animation - Dec 18, 2018

When deleting a state in a state machine while the state is open in another tab the editor will crash ...

Removing instances from HISM using Sequence node for execution in Construction Script behaves differently than ISM

Tools - Dec 17, 2018

When using the Construction Script to remove instances with the Get Instances Overlapping Sphere function to get the references, the behavior of this functionality is different for ISM and HISM if a ...

Editor Scalability Settings cannot be set per project

Tools - Editor Properties - Dec 17, 2018

Initial setup of PostProcessQuality in the Editor .ini files does not actual change the setting. The project must be opened once and then closed in order for the settings to take effect. ...

Packaging for iOS with Remote Build from Windows with a plugin that uses PublicAdditionalShadowFiles fails

DevTools - Plugins - Dec 17, 2018

Attempting to package for iOS using Remote Build on Windows results in a failure if the project contains a plugin that uses "PublicAdditionalShadowFiles" in its Build.cs file. Log from the packaging ...

Cameras rotate incorrectly in Sequencer when using Key All and Auto-Key options

Sequencer - Dec 14, 2018

Sequencer is having issues handling a camera rotation going past -180 or 180 degrees with multiple keyframes when Key All and Auto-Key options are enabled. This results in unwanted 180 degree flip w ...

Animation Rate Scale does not appear to have an affect when blending an animation with two different Rate Scales

Anim - Animation - Dec 14, 2018

Rate Scale does not appear to have an effect when using a blend space that blends an animation with two separate Rate scales. ...

Unable to open generated.h file in Visual Studio

DevTools - Dec 13, 2018

This is related to UE-62042, and possibly the same issue. It is still not possible to open a generated.h file from within a project solution. I was able to reproduce this in both a binary Engine ins ...

Creating Anim Montage drops a frame(s)

Anim - Animation - Dec 13, 2018

When creating an animation montage, it appears that frames can be lost. ...