Get Transform at Distance Along Spline does not work properly with Blueprint Nativization enabled if the Spline has multiple points

Gameplay - Blueprint - Dec 13, 2018

Using Get Transform at Distance Along Spline with a spline that has multiple points along with Blueprint Nativization causes the output of the node to become unpredictable. Regression? No This occ ...

Animation metadata with an instanced subobject will display "Multiple Values" for all fields when recompiled

Anim - Animation - Dec 13, 2018

Animation metadata doesn't seem to properly support metadata with instanced subobjects, and breaks upon recompile when the data is reserialized. This seems similar to UE-42066 and the other issues l ...

TVOS - Packaging CPP project fails when "Support Bitcode in Shipping" enabled

Platform - Mobile - Dec 13, 2018

Unable to package a CPP project with Bitcode enabled Confirmed in MAIN 4.22 @ CL 4655014 with error [404/405] sh /Users/compile/UE4/Builds/RDU-WD-11740/D/Projects/AJ_421CPP_4.22/Binaries/TVOS/ ...

FBX export - BP StaticMesh Scales from Mesh Origin

Tools - Import - FBX - Dec 13, 2018

Unexpected behaviour with meshes scaled via BP and exported via .fbx (.obj looks to function as expected) Confirmed in 4.22 Main CL 4648854 ...

Slight menu lag when using Vulkan on Linux

Platform - Linux - Dec 12, 2018

When using the UE4 Editor with Vulkan there is a slight lag when navigating through the menu options. This lag is not present when launching with OpenGL nor is it present on Windows with -vulkan.  ...

Sphere Reflection Captures Are Not Cleared Out of Arrays Properly When Deleted

Rendering - Dec 11, 2018

SphereReflectionCaptures are not properly destroyed when deleted, and still take up space in the AllocatedReflectionCaptureState array. After reaching 341 SphereReflectionCaptures, the only way to c ...

Multiple Primitives created when importing a mesh with "One Convex Hull Per UCX" unchecked

Tools - Import - FBX - Dec 10, 2018

User has encountered an issue with duplicate collision primitives when importing custom collision meshes from Maya ...

Editor Unable to Find Mali Offline Compiler On Mac

Platform - Mobile - Dec 7, 2018

Material Editor is unable to find the Mali Offline Compiler on Mac. This inhibits you from looking at platform stats for Android. Working as expected in 4.20 CL# 4369336 Found in 4.21 CL# 4613538, ...

Enabling Tonemapper via console command causes a black screen when Mobile HDR and Bloom are enabled on Android

Platform - Mobile - Dec 7, 2018

Enabling Tonemapper on Android with Mobile HDR and Bloom enabled causes the entire screen to go black, other than HUD and UMG elements. This seems to occur on older phones, as this occurred on a Ne ...

Edits to TriggerBox ChildActor are only reflected in Viewport on first edit

Gameplay - Blueprint - Dec 6, 2018

Edits to TriggerBox 'Shape' parameters (in a ChildActor component) only update in Blueprint Viewport once, to view subsequent updates one must re-open Blueprint. Confirmed in 4.22 MAIN - 4631879 ...