Selecting Two Sided Foliage In Editor with Material Layers Enabled Causes Crash

UE - Graphics Features - Nov 20, 2018

With material layers enabled, selecting two sided foliage will cause the engine to crash. This is working as expected in 4.20 CL# 4369336. Found in 4.21 CL# 4541578 and 4.22 CL# 4573698 This is a ...

Adding a Pass By-Reference input parameter to an event dispatcher is allowed, but causes a warning when called.

UE - Gameplay - Blueprint - Nov 19, 2018

You can add a pass-by-reference input variable to an Event Dispatcher, but it will will result in compile warnings, and changes to that input will not affect the value of the variable in the caller. ...

Blueprint Functions with a Parameter Named "Category" Will Change the Functions Category Back to Default

UE - Gameplay - Nov 19, 2018

When creating a Blueprint Function under a non-default category, if you name one of its parameters "Category" the function will be moved back to the default category. This is working as expected in ...

Filling Vertex Colors does not propogate down to other LODs

Tools - Nov 19, 2018

The original reported behavior called out that filling individual channels did not apply to LODs when LOD Model Painting = False. With changes implemented in 4627582, the initial fill will reach LOD ...

Packaging to HTML5 fails when Online Framework is enabled

UE - Online - Nov 17, 2018

Packaging a project to HTML5 while Online Framework is enabled seems to cause packaging failures. It produces the following errors from the Output Log:   PackagingResults: Error: unresolved symbol: ...

Child Widget Blueprint does not inherit bindings in exe

UE - Editor - UI Systems - Nov 16, 2018

When packaging a project for Windows, Child Widget Blueprints do not inherit bindings. Tested in 4.20.3 (CL -  4369336), 4.21.1 (CL - 4567586), 4.22 (CL - 4572453) ...

iOS/tvOS false positive on Shipping config warning

UE - Platform - Mobile - Nov 16, 2018

This warning appears even when building for Shipping config. It did not occur when packaging for Android. ...

Unable to run UE4Editor using the -SM4 commandline argument

UE - Graphics Features - Nov 16, 2018

Attempting to run the UE4 Editor using SM4 causes an error to popup stating that "A Feature Level 5 video card is required to run to Editor. AvailableFeatureLevel = SM4, ShaderPlatform = PCD3D_SM4" ...

Full Screen Native Resolution not supported on new iPad Pro 11-inch and iPad Pro 12.9 inch (3rd generation)

UE - Platform - Mobile - Nov 16, 2018

A licensee has reported that Full Screen native resolution does not work properly on the iPad Pro 11-inch and on the iPad Pro 12.9-inch (3rd generation). Black borders are used around the screen ins ...

Building UE4 solution fails in Test configuration

UE - Foundation - Core - Nov 15, 2018

Attempting to build the full UE4 solution for the Test configuration fails in 4.21. Most projects will build successfully, but a few will fail with various errors. Most of the errors appear to be re ...