Using the command in the repro steps on Linux will cause the Editor to crash and CrashReporter to pop up with a callstack. This behaves differently when tried on Windows with -vulkan. The project ...
Attempting to build the Engine using the Debug Editor configuration results in a build failure related to a string literal (error C2338: Formatting string must be a TCHAR array.). There are three ch ...
If an actor has a custom event that can be called in the editor and that event is then overridden by a child blueprint, both events will show up in the details panel. The issue is that these two eve ...
Changing a folders color in the content browser does not stay if the folder is renamed. Changing the name back will result in the color changing back as well. ...
Changing the Curve Asset in a Material Instance That Uses a Material Layer Crashes the Editor. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510 ...
Creating a Blueprint Player Controller asset and trying to enable Attach to Pawn does not seem to be available. The section where this setting is located shows up, but the drop down list does not ap ...
"Sequencer: first rendered frame doesn't use AA/motion blur even with a warmup period." ...
The pixel inspector does not work in an editor using dx12 The pixel inspector works fine in dx11 Related to [Link Removed], but making a new bug for separate prioritization ...
Easing curve handles are interactable on tracks that do not support them. ...
PVehicleDrive is not null-ed during OnDestroyPhysicsState, which can lead to crashes during future function calls. ...