tvOS/IOS: Fails to Build with dSYM Options Enabled Due to DsymExporter Erroring Out

UE - Platform - Mobile - Jan 22, 2019

When attempting to package for tvOS or iOS with the generate dSYM options enabled, numerous instances of the following errors occur:[2019.01.21-20.53.35:739][138]UATHelper: Packaging (tvOS): [2019 ...

Custom Render Passes in Sequencer and High Res Screenshots are rendered incorrectly in HDR with DX12 and r.PostProcessingColorFormat=1

UE - Graphics Features - Jul 16, 2019

Buffer visualizations rendered in HDR through the high res screenshot tool or sequencer using DX12 and r.postprocessingcolorformat 1 will result in renders that only capture the first row of pixels. ...

RestrictedToClasses UCLASS Meta expects space delimiters but documentation shows comma delimiters

UE - Gameplay - Jul 19, 2019

The documentation: https://docs.unrealengine.com/en-US/Programming/UnrealArchitecture/Reference/Metadata/index.html shows the RestrictedToClasses meta syntax as being RestrictedToClasses="Class1, C ...

Mali offline compiler v6.4 has compiler error in Platform Stats of material editor.

UE - Platform - Mobile - Mar 28, 2019

if the build error is not reproduced, please open another material. Error from 4.21.2 version [Image Removed] Error from 4.22 preview 7 version [Image Removed] This is reproduced in Win10 Enter ...

Loading Visual Studio toast does not close

UE - Foundation - Core - Feb 11, 2019

The Loading Visual Studio toast never closes after opening Visual Studio by double clicking on a C++ Class or Blueprint node. I do not see this issue when I select File > Open Visual Studio 2017. ...

The socketbuilders do not properly join multicast groups on iOS

UE - Networking - Jul 26, 2019

On iOS, using the code in the UDP socketbuilders causes the sessions tool to not join with iOS devices. Giving the error EADDRNOTAVAIL. If the user falls back to the other code function that uses th ...

Pixel inspector does not work in Vulkan

UE - Rendering Architecture - RHI - Apr 23, 2019

The pixel inspector does not work in an editor using vulkan The pixel inspector works fine in dx11 Related to [Link Removed] and [Link Removed], but making a new bug for separate prioritization ...

[CrashReport] UE4Editor_OculusAvatar!__delayLoadHelper2() [delayhlp.cpp:323]

UE - Platform - XR - Nov 12, 2018

No user comments in crash group ...

Owner No See Tags are ignored when Static Mesh Actor is placed in Level vs dynamically spawned in Level

UE - Gameplay - Aug 21, 2019

Owner No See Tags are ignored when Static Mesh Actor is placed in Level vs dynamically spawned in Level ...