Level sequencer's play to(second) function not working as expected

Sequencer - Aug 22, 2019

The function Play to(seconds) does not functions as it's tooltip implies. "Play the sequence from the current time, to the specified time in seconds". The function instead snaps to the specified tim ...

Casade debug cone is drawn at the wrong rotation

Rendering - Cascade - Aug 21, 2019

The B 3DDraw Mode functionality draws at the wrong rotation for the Velocity Cone module. It seems to draw 90 degrees off. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P7 (CL - 8115 ...

FBX imported skeletal mesh has incorrect axis directions

Tools - Import - Aug 20, 2019

The axis the FBX is imported with has been inversed from prior versions. See attached screenshots. This causes issues specifically with vehicles, where the movement is happening into the forward dir ...

User List Entry Widget binding Does not update

Tools - UMG - Aug 20, 2019

When using a User List Entry widget it appears not to update its bound properties unless called by an event used by the User List Entry interface. For example if the widget being used is a text widg ...

Control Rig: crashes when compiling after rearranging input pins in an array in Example Rig Unit

Anim - Aug 20, 2019

The crash doesn't occur every time, but it will happen within 3 swap and compiles in my experience. I got multiple different callstacks when I cause the crash using the reproduction steps (they are ...

Forward Rendering Lightmap Density view flicker

Rendering - Aug 20, 2019

The shaders flicker when in Lightmap Density viewmode after enabling Instanced Stereo Rendering in Project Settings > Engine > Rendering > VR  Tested in 4.21.2 (CL - 4753647) 4.22.3 (CL - 7053647), ...

The Temporal console variable has the wrong value

Rendering - Features Teams - Aug 20, 2019

The r.SSR.Temporal console variable value is always set to its debugging value of 0 instead of being at its default of 1 Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P6 (CL - 798402 ...

Translucent materials that use a render target has an incorrect alpha when using ES3.1 Preview in Editor

Rendering - Aug 20, 2019

The opacity of a render target used in a material appears to get over written when previewing Android ES3.1 in PIE if the material is set to be translucent. ...

MaxDrawDistance does not work with HLOD

Rendering - Aug 19, 2019

1. Create HLOD. 2. Set DesiredMaxDrawDistance. 3. DistanceCulling does not work. ...

CallStack is not output at crash in Android project

Platform - Mobile - Aug 19, 2019

In an Android project that intentionally crashes from C ++, the call stack is not output at the time of the crash. Perhaps the function that outputs StackTrace in DefaultCrashHandler of AndroidMisc ...