Umask ignored on Linux

Platform - Linux - Aug 28, 2019

UE4 is hardcoded to use 755 for files and directories. See mkdir() in Engine/Source/Runtime/Core/Private/Unix/UnixPlatformFile.cpp This is also repeated for Android, HTML5, and Lumin but i cannot c ...

Screenshots Comparison Tests with different partitions.

Automation - Aug 28, 2019

The logs says: - AutomationFunctionLibrary: Screenshot captured as D:/xx/L_Test_Screenshots_outlined/Windows/D3D11_SM5/2dd1ddbfed537136cba0ef30863412f1.png - New Screenshot 'xx' was discovered! Plea ...

Compiled MayaLiveLink plugin for Maya-2018 under Linux crashes Maya

Anim - Aug 27, 2019

User is trying to use the Maya Live Link plugin on Linux with Maya 2018. They tried to modify the MayaLiveLinkPlugin.cpp because there is no possible way to compile the plugin under linux with uintp ...

Web browser widget renders white for certain web pages on Android

Platform - Mobile - Aug 27, 2019

When loading certain web pages with the Web browser widget on android, the web browser widget appear to fail to fully load the page. The page results in a white screen only. ...

Landscape renders default material if apply another material instance under ES31 preview

Tools - Landscape - Aug 27, 2019

In ES3.1 preview, Landscape will render default material if change landscape material by using material instance of landscape's material. Will render correct if using another material's instance ...

Spot Lights don't work on Magic Leap if Cast Shadows is disabled.

Platform - Mobile - Aug 26, 2019

Spot lights don't work at all with Cast Shadows disabled on the Magic Leap. Cast Shadows must but enabled even though they don't work. This can also be demonstrated in the Vulcan render preview in ...

4K Resolution and High DPI Scaling in Linux aren't completely affected by System Display Scaling

Platform - Linux - Aug 26, 2019

Unreal doesn't change appearance when changing system configuration display scaling options. Editor Texts are still quite small and don't change based on the Display Scaling %. This bug also causes ...

Does Container Match Tag Query Node doesn't find existing Gameplay Tags in Packaged Project with Nativized Blueprints

Gameplay - Aug 26, 2019

When using the "Does Container Match Tag Query" node doesn't return true when a gameplay container member has the searched for gameplay tag in a blueprint that has been nativized. Packaging in Excl ...

Level sequencer's play to(second) function not working as expected

Tools - Sequencer - Aug 22, 2019

The function Play to(seconds) does not functions as it's tooltip implies. "Play the sequence from the current time, to the specified time in seconds". The function instead snaps to the specified tim ...

The Load and Unload Stream Level blueprint nodes do not appear in sequence director blueprints

Tools - Sequencer - Aug 22, 2019

You cannot search for the Load and Unload Stream Level blueprint nodes in sequence director blueprints ...