[CrashReport] UE4Editor_Engine!FShaderCompileUtilities::DoReadTaskResults() [shadercompiler.cpp:663]

Rendering - Dec 6, 2017

Top Crash in 4.18 release Users have provided no comments on the issue Source Context:// Read single jobs 651 { 652 int32 SingleJobHeader = -1; 653 OutputFile << Si ...

[CrashReport] UE4Editor_Engine!FMeshMaterialShaderType::FinishCompileShader() [meshmaterialshader.cpp:121]

Rendering - Dec 1, 2017

This is a common and longstanding crash that has occurred since at least 4.11. However users have not provided any descriptions of their actions when the crash occurred. Source Context 107 ...

Crash when BP_LightStage SkyLight Cubemap Resolution changed by spinning value

Rendering - Nov 28, 2017

Engine crashes when the value in the Cubemap Resolution for the SkyLight component in the BP_LightStage is changed by spinning the value. This asset is found within the Advanced_Lighting map of a B ...

[CrashReport] UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [slateapplication.cpp:1213]

Tools - Slate - Nov 10, 2017

This is a longstanding crash that has occurred since at least 4.13. User DescriptionsI cant package. Every time I try, I get a crash and an "Unknown Error"failed to switch between game modes and af ...

Hot reload causes placed actor to lose variable references

Core - Hot Reload - Nov 9, 2017

Preforming a hot reload causes placed actors to lose code based variable settings. More repro steps: 1. Open UE4Editor.exe 2. Create a First Person Code project 3. Build the project for Developme ...

[CrashReport] Assertion failed: TaskDataArray.Num() == Exporter->VolumetricLightmapTaskGuids.Num()

Rendering - Oct 2, 2017

This is a trending crash coming out of the 4.18 Previews. Users have not provided any descriptions of their actions when the crash occurred, but at least two of the affected projects are being creat ...

[CrashReport] FSlateRHIRenderer::ConditionalResizeViewport()

Tools - Jul 27, 2017

This is a common crash occurring on Windows and Mac in 4.15 and 4.16 (two different callstacks with close similarities). The callstack is also similar to UE-45649 and may be related. User Descrip ...

Unable to edit default values of TMap struct variable stored in an inherited component from the full blueprint editor

Gameplay - Blueprint Editor - Jun 29, 2017

When you have a struct variable that is part of a TMap which is stored in an inherited component, the struct is not editable in the full blueprint editor. It is editable in the data only blueprint e ...

Crash Editor when deleting RecastNavMesh & NavMeshBoundsVolume - Top Down project

Gameplay - AI - May 31, 2017

While testing in //UE4/Release-4.16 CL 3466753 in Binary – I encountered a crash when deleting, undoing, then re-deleting the NavMeshBoundsVolume and RecastNavMesh.UE_LOG(LogObj, Fatal,TEXT("Renamin ...

Unable to select meshes that have a material with DistanceToNearestSurface node applied

Rendering - Mar 29, 2017

Meshes that have a material with a DistanceToNearestSurface node applied can not be selected in the viewport. They have to be selected in the world outliner, and even then they don't have an outline ...