Mobile Preview - Higher Gamma in 4.22+

UE - Platform - Mobile - Apr 5, 2019

Colors are 'washed out' / higher gamma in 4.22 mobile preview modes. Confirmed in 4.23 MAIN @ CL 5755712 ...

Spawning a poseable actor with delay crashes

OLD - Anim - Apr 5, 2019

Spawning a poseable actor with a delay causes the Editor to crash. ...

RF_WasLoaded is set to False in PIE for instances of a Blueprint if the Blueprint is recompiled

UE - Gameplay - Blueprint - Apr 5, 2019

The RF_WasLoaded flag is set to false for Blueprint instances in PIE if the Blueprint is edited and compiled. This is fixed by saving the level which is a simple workaround but this should be needed ...

Translucent Elements of an Invisible StaticMesh are Visible If Hidden Shadow is Enabled

UE - Graphics Features - Apr 5, 2019

Translucent parts of a static mesh is still visible after setting to invisible and Hidden Shadow. Working as expected in 4.20 CL# 4369336, and 4753647 Found in 4.22 CL# 4660361 and 4.23 CL# 576279 ...

Exponential Height Fog appears black when Luminance range is extended and light intensity is 2000lux+

UE - Graphics Features - Apr 5, 2019

Exponential Height Fog appears black when Luminance range is extended and light intensity is 2000lux+ ...

Changing particle system template via Blueprints crashes Editor and packaged game

UE - Niagara - Apr 4, 2019

Setting a ParticleSystem component in a Blueprint to none/null with a "Set Template" node causes the editor and the packaged project to crash. I have noticed this when migrating my game to 4.22, whi ...

Blueprint Cannot Give Niagara CPU Access To Skeletal Meshes Added From Blueprint

UE - Niagara - Apr 4, 2019

When a user tries to add a skeletal mesh component to a blueprint with a niagara system to use the skeletal mesh with that niagara system, the niagara system will stop rendering because it does not ...

Blueprint with Niagara System and Skeletal Mesh Components Automatically Updates Niagara System Skeletal Mesh

UE - Niagara - Apr 4, 2019

When adding a niagara system that reproduces a skeletal mesh and a skeletal mesh as components to a blueprint, the niagara system immediately updates its skeletal mesh to the most recently updated s ...

Editor Utility Widgets cannot write to the Undo Buffer

Tools - Apr 4, 2019

When using an Editor Utility it appears that the user cannot write to the Undo Buffer. ...

Crash when duplicating multiple components at once

UE - Gameplay - Blueprint - Apr 4, 2019

When duplicating multiple components at once it appears to crash the editor. Regression: Yes, this appears to be working in the previous version of the engine (4.21.2-4753647) ...