Actor to Track gets broken on Sequence saving when a keyframe is added

Tools - Sequencer - Apr 2, 2019

When using Actor to Lookat and adding a keyframe to the track, the references are lost to the selected Actor when saving the Sequence. This prevents the Sequence from being saved and generates a few ...

Sequencer: No preview animation shown without an animation track

Tools - Sequencer - Apr 2, 2019

From User: "Sequencer: When using an animBP there's no animation at all (preview) without an animation in the animation track. Strangely enough the animation BP starts running if you add any animat ...

Interstitial Ads do not appear

Platform - Mobile - Apr 2, 2019

While Ad Mobs work with no issues on the Android, Interstitial Ads do not seem to work when called upon in Blueprint. Tested in 4.21.2 (CL- 4753647), 4.22 (CL - 5673098), 4.23 (CL - 5685256) ...

Editor on Mac can display progress bars on top of other application windows when the Editor is in the background

Tools - Apr 2, 2019

The Editor on Mac will display progress bars on top of other application windows when the Editor is in the background and does not currently have focus. This can interfere when attempting to do othe ...

[CrashReport] UE4Editor-D3D12RHI!FD3D12Viewport::PresentChecked(int) [D3D12Viewport.cpp:492]

Rendering - RHI - Mar 29, 2019

Callstack is garbage past D3D12 calls but logging for visibility. Generated from CrashReporter ...

Dynamically Created Render Target Does Not Work in Packaged Project

Rendering - Mar 27, 2019

Dynamically created render targets do not work as expected when packaged for windows. If it is replaced with a static render target, it works fine. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 ...

Crash on debugging a minimized Blueprint (access violation in SWatchTreeWidgetItem)

Gameplay - Blueprint Editor - Mar 27, 2019

Debugging a blueprint with a breakpoint while the Blueprint Editor window is minimized causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5531554), 4.23 (CL - 5586947) ...

Need to focus in Sequencer window for arrow hotkeys to work each time when scrubbing the timeline

Tools - Sequencer - Mar 26, 2019

The Sequencer timeline can't be scrubbed with the arrow keys because the Sequencer Window loses focus after an arrow key is pressed. This is a regression from 4.21.2 (CL-4753647) where repeated arro ...

Incorrect number of parameters in empty Shipping version of the DrawDebugString() function signature

Core - Mar 26, 2019

The DrawDebugString() function has to versions. One is the actual function to display a string of debug text in non-Shipping builds, and the other is an empty function that is used in Shipping build ...

Niagara GPU Emitter Flickering at Certain Angles When the System Origin is Occluded

Rendering - Niagara - Mar 25, 2019

Niagara GPU Particle Flickering at Certain Angles When the System Origin is Occluded. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 Preview 6 CL# 5439949, and 4.23 CL# 5533539 ...