A repainted cloth mesh continues to use previous paint job and does not update

Physics - Clothing - Dec 20, 2019

Cloth mesh reverts back to original painted mesh after editing Tested:     4.23.1 CL#9631420 4.25 CL#10730208 ...

USpringArmComponent::UpdateDesiredArmLocation does not update overlaps

Physics - Dec 20, 2019

Objects attached to a spring arm component, moved by changes to the target length/rotation, do not have their overlaps updated. USpringArmComponent::UpdateDesiredArmLocation calls USceneComponent ...

New 'UncookedOnly' modules can incorrectly be included as a build dependency after nativization of a Blueprint asset

Gameplay - Blueprint - Dec 20, 2019

The new 'UncookedOnly' module type that was added in 4.24 is not visible to Blueprint nativization, and thus it does not know to exclude these module types from the generated Build.cs file when they ...

Replay scrubbing causing issues with placed actors with negative scales

Networking - Replay - Dec 19, 2019

A replicated actor placed in a map with a negative scale value becomes inverted when scrubbing a replay. ...

Automotive Photo Studio Template project renders custom render passes incorrectly

Tools - Datasmith - Dec 19, 2019

Renders with a custom render pass from the level in the Automotive Photo Studio Template are incorrect. They appear to be affected by auto exposure.  ...

Duplicating a Possessable Track in Sequencer should duplicate the bound actor and bind the duplicate track to it

Sequencer - Dec 19, 2019

Duplicating a possessable object binding in Sequencer causes a new sub track added to the existing possessable with a missing binding. It's unclear what the behavior should be here, as duplicating a ...

Datasmith exporters causing problems for Github users building from source code

Datasmith - Dec 19, 2019

d:\unreal\unrealengine-4.24\engine\source\programs\enterprise\datasmith\datasmithsketchupexporter\private\DatasmithSketchUpCamera.h(7): fatal error C1083: Cannot open include file: 'SketchUpAPI/geom ...

Creating a new C++ Synth Component results in a failed compile linker error.

Audio - Dec 19, 2019

Upon creating a new Synth Component C++ Class in Unreal 4.24, the compiler will fail to compile with a Linker error. ...

Adding a shot with a with two sub sequences can break object bindings between the subsequences

Sequencer - Dec 18, 2019

Bindings can break when added to a master sequence when the binding is in a sibling sequence.  ...

Initial overlaps aren't populated by BeginPlay

Physics - Dec 18, 2019

Get overlapping components/actors is not fully populated with initial overlaps by BeginPlay in 4.24, like they were in 4.23 ...