Show collision can't display Complex Collision Mesh

Physics - Feb 12, 2020

"viewmode collisionpawn" and "viewmode collisionvis" can not display complex collision meshes as well. ...

Restore state on animation in level sequence will stop all montages

Tools - Sequencer - Feb 12, 2020

It looks like UnbindFromSkeletalMeshComponent stops all montages. This is called when the animation section restores its state.  ...

Unable to input with IME in widget component.

Tools - UMG - Feb 12, 2020

Unable to input IME text in widget component, but able to input IME text in textbox like UMG designer.  It works fine until 4.21, however it wasn't able to work after 4.22. Workaround: void FSla ...

Niagara viewport does not adjust exposure when set to auto

Rendering - Niagara - Feb 11, 2020

The Niagara viewport does not adjust exposure when using the Auto setting for exposure. This is especially pronounced when using physically based values for skylight intensity.  ...

ProRes 4444 files cannot be played on MediaPlayer when RHI is DirectX 12

Media Framework - Feb 10, 2020

This file can be used if you have enabled the Apple Pro Res Media plug-in. This can be played when RHI is set to DirectX 11, but not when changed to 12. The file being played is a ProRes 4444 vide ...

Light shaft smear color due to TAA bleeding

Rendering - Features Teams - Feb 10, 2020

See https://udn.unrealengine.com/questions/553031/volumetric-fog-bug.html?childToView=554676#answer-554676 ...

DFAO has ugly result on Hair Material with Custom Tangent

Rendering - Features Teams - Feb 8, 2020

Particle System Components don't inherit owner's time dilation

Rendering - Cascade - Feb 7, 2020

This is a regression introduced by the particle system manager. It does not account for the owning actor's time dilation when ticking the particle system components.  ...