Metadata information seems to not be available on import. A user has reported that this was working before but I was able to reproduce the issue in //UE4/Release-4.24 cl 11590370 I am currently lis ...
We found a d3d debug validation assert in RDG_EVENT_NAME("ShaderDrawDebug"), with the full DLSS integration. It however also reproduces in (4.25.1-release, dev-rendering and the plugin branch with ...
Crash occurs when attempting to call native Pre-Construct in the attached project. ...
When importing a .glb file from Blender, the editor crashes. The user has been able to import other .glb files, but ran into an issue with the one provided being unable to be imported. ...
If you open the 6 assets that were close unexpectedly it will crashEnemy (Blueprint), Player_BP (Blueprint) and ThirdPersonGameMode (Blueprint) it crashesThe texture and Projectile_Base (Blueprint) ar ...
When changing the rendering Frame Buffer Pixel setting from "10 bit RGB 2 bit alpha" to "Float RGBA". The Editor's UI will change. (Please see the attached screenshots for comparison) ...
This is because THeightField::PhiWithNormal has not been implemented yet. ...
The engine does not free the LevelRenderAssetManagers array elements in FRenderAssetStreamingManager when changing lighting scenarios. Following code can avoid this issue. void FRenderAssetStre ...
int64 UProperty with ExposeOnSpawn meta tag won't compile from a C++ UUserWidget class. ...