Get Playback Range from sequencer scripting gives tick rate frame numbers instead of display rate

Tools - Sequencer - Aug 26, 2020

Sequencer scripting will return the tick rate frame number for Get Playback Range instead of the display rate frame number. This differs from similar functions, and will result in unexpected results ...

FCoreDelegates::OnControllerConnectionChange Missing Wireless Disconnect Event

Platform - Mobile - Aug 26, 2020

FCoreDelegates::OnControllerConnectionChange works for wired connect/disconnect events as well as the wireless connect event, but wireless disconnect is not working. ...

Memory leaks at changing lighting scenarios

Rendering - RHI - Aug 26, 2020

The engine does not free the LevelRenderAssetManagers array elements in FRenderAssetStreamingManager when changing lighting scenarios. Following code can avoid this issue. void FRenderAssetStre ...

Rotation gizmo continues to move when snapping is disabled

Tools - Aug 25, 2020

When snapping is disabled, the rotation gizmo never seems to stabilize. Continuing to hold the mouse down, even with no movement, will result in the rotation amount to continue changing by small amo ...

Translucent particles can no longer be selected when translucent selection is on

Rendering - Niagara - Aug 25, 2020

Translucent selection does not work on Niagara particles. This was working in 4.24. ...

Sequence sub scenes will draw start and end time hash markers incorrectly.

Tools - Sequencer - Aug 25, 2020

The hashing on the start and end time marker does not always follow the marker when it's moved which is misleading and can lead to confusion about the actual start and end times.  ...

Preview Scene - Lighting Rig Rotation rotates Environment Map and Directional Light in opposite directions

Rendering - Features Teams - Aug 25, 2020

When previewing an object, manually changing the rotation using the Lighting Rig Rotation rotates Environment Map and Directional Light in opposite directions. This bug makes it difficult to do look ...

Preview Scene - Lighting angle changes between Profiles

Rendering - Features Teams - Aug 25, 2020

When previewing an object, the lighting angles change between profiles; the lighting position at '0' will also change when the Lighting Rig Rotation is set to another value, then back to 0 again.  ...

Unfocused Standalone window has reduced performance

Rendering - RHI - Aug 25, 2020

User description: When I run two windowed standalone instances to test multiplayer, the unfocused window gets about 2-5 fps...but if I focus on it, smooth 120fps, yet the opposite screen is now onl ...

Painted Vertex colors are not retained when using "Convert Selection to Blueprint Class" in Child Actor mode

Gameplay - Blueprint - Aug 25, 2020

From the User Submission: I spent some time poking through the FComponentInstanceDataCache code and noticed that there is no component instance data saved/applied for'native' component types, so si ...