Dynamic delegate with parameter named "Self" cannot be bound to in Blueprint

Gameplay - Blueprint Compiler - May 4, 2020

If you have a dynamic delegate with a parameter named "Self", you cannot bind an event to it in Blueprint. ...

Android launch images change size while onscreen

Platform - Mobile - May 4, 2020

This was reproduced both in Match 3 and a new BP project with a custom launch image. Note that on Pixel 2 the BP project behaves a little differently than Match3. It displays in full size, then s ...

Take recorder does not record camera or spring arm component transforms on player character

Tools - Sequencer - May 4, 2020

Component transforms for player characters don't seem to be recorded in take recorder. ...

Clion isn't recognized on Linux

Platform - Linux - May 4, 2020

Setting CLion as the default IDE causes Unreal to not recognize it as a compiler. You are unable to compile C++ projects or create new ones with it set this way. This was reported and tested in 4. ...

Having "\n" in an FString property in code results in it being replaced with a line break

Core - May 4, 2020

If the user has a code FString that used "\n", that's interpreted as a line break and is removed. This can cause confusion for users attempting to get the length of the value since it will not matc ...

Unable to replace variable refs in functions with input parameter variables

Gameplay - Blueprint Editor - May 4, 2020

User is not able to replace a variable reference in a function with an input parameter of the same type. ...

Disable "Deferred Rendering" option in Movie Render Queue doesn't work

Tools - Sequencer - May 4, 2020

Disable "Deferred Rendering" option in Movie Render Queue doesn't work and still renders the deferred pass. Currently you have to delete the Deferred Render config option completely to get the expec ...

Calling a native interface function implemented by a non-nativized Blueprint asset from a nativized Blueprint asset will silently fail at runtime.

Gameplay - Blueprint - Apr 29, 2020

In the sample project we have a Widget Blueprint asset (SomeWidget) that implements a native interface (PrintSomethingInterface.h). However, in the DefaultEditor.ini file, we've also excluded all Wi ...

Duplicate object assert on ClothConfigNv object creation.

Physics - Clothing - Apr 29, 2020

It looks like there are situations where the deprecated config hasn't finished loading before the config map items are recreated causing the assertion: Assertion: Attempting to replace an object th ...

Materials using Texture 2D Arrays fail to compile

Rendering - Apr 29, 2020

REGRESSION: Does not occur in 4.24 Materials using Texture 2D Arrays have the following errors:[SM5] /Engine/Generated/Material.ush(2225,107-114): error X3004: undeclared identifier 'Material' [S ...