Actor Sequences don't play on spawned actors in cooked games

Anim - Sequencer - Dec 14, 2020

Actor sequences do not play on spawned actors in cooked builds. ...

Missing SmallOSAlloc/Free memory tracking with LLM on iOS

Platform - Mobile - Dec 11, 2020

Licensee reports missing memory tracking for LLM on iOS: In Engine/Source/Runtime/Core/Private/HAL/MallocBinned.cpp in SmallOSAlloc, there is a compiler define for IOS and within it there is an LLM ...

Soft Object Reference Pins can't be reset to None

Gameplay - Blueprint Editor - Dec 10, 2020

Soft Object Reference pins on Blueprint nodes can't be reset to None once an object reference has been set.  ...

Converting a function with local variables to an event crashes editor

Gameplay - Blueprint - Dec 9, 2020

When converting a function with a local variable to an event, editor crashes. Issue does not occur in 4.25, therefore a regression. ...

World Memory Leaks crash with a hidden sublevel to a redirector

Tools - Dec 8, 2020

From UDN: The reason it crashes is because Child doesn't get garbage collected, which is because it still has the RF_Standalone flag. UEditorEngine::EditorDestroyWorld clears RF_Standalone flag ...

Unable to play level sequences or actor sequences while the game is paused

Anim - Sequencer - Dec 7, 2020

This is caused by several failures in the custom ticking and update logic for level and actor sequences. A possible solution is shelved in 14859265, but will need testing with all known cases of pau ...

Crashed when selecting a class for a property in BP

Gameplay - Blueprint Editor - Dec 5, 2020

Collision boxes always have Navigation Area Class reset to NavArea_Obstacle on project load

Gameplay - AI - Dec 4, 2020

Every time when reopening the project, Nav Area Class on collision geometry gets reset to "NavArea_Obstacle", instead of maintaining its state. ...