Regression: External owned Spawnable object disappears when the sequencer movie is finished.

Anim - Sequencer - Nov 26, 2020

Regression: external owned spawned actors stays in 4.25 & 4.25 plus but it is removed from 4.26P5, 4.26P6, 4.26P7 ...

Editor Utility Widget - 'Fill Data Table from JSON string' node parsing error

Tools - Nov 24, 2020

Issue also occurs in 4.25 therefore not a regression. Original issue was submitted by a user 'Fill Data Table from csv string' node does work though The following is a snippet of the error output ...

BP compiler crash

Gameplay - Blueprint Compiler - Nov 24, 2020

The crash can be reproduced on the 4.26P7 or the Release4.26 stream. Following the repro steps will result in hitting the following assert: Assertion failed: !HasAnyFlags(RF_NeedLoad|RF_NeedPostLo ...

Ensure when closing PIE during Level Sequence playback with spawnables in a streamed level

Anim - Sequencer - Nov 16, 2020

When a spawnable is spawned in a streamed level, exiting PIE will cause an ensure, because the world is not valid on the actor.  ...

Transform gizmo behaves incorrectly in the Blueprint editor viewport if multiple child components are selected and their parent component is rotated 90 degrees around Z.

Gameplay - Blueprint Editor - Nov 12, 2020

When multiple child scene components are selected and their parent is rotated 90 degrees about Z, attempting to use the transform gizmo will move the components in the wrong direction relative to th ...

DisplayName Metadata tag is not used in the SCS editor or the My Blueprints window

Gameplay - Blueprint Editor - Nov 12, 2020

This also brings up a good point about how `FName::NameToDisplayString` works. Currently it will only remove a 'b' character if a boolean is given, which leads to inconsistent results throughout the ...

Actor Enable Collision does not affect ISM

Physics - Nov 12, 2020

The problem was reported via UE Bug Submission. I was able to repro with their provided test project. ...