Media doesn't play from the beginning on android

Platform - Mobile - Feb 22, 2021

Some blueprint nodes are noticeably wider

Gameplay - Blueprint Editor - Feb 19, 2021

Certain blueprint nodes are noticeably wider than they were in 4.25, and seem to get excessively wide if the user fills in literal pins on them. This was noticed with the Array Add nodes, but may a ...

Crash when playing a other Level Sequence inside a Spawnable Actor registered with Level Sequence

Anim - Sequencer - Feb 17, 2021

This issue crashes on exit when playing a other Level Sequence on an Event in a Spawnable Actor. Also this problem doesn't occur in 4.25. ...

Soft actor references can no longer be set in DataTables

Gameplay - Blueprint Editor - Feb 9, 2021

As part of [Link Removed], it was changed so soft actor references cannot be set in the editor for structure defaults. This is desired because the serialization behavior for defaults is complicated ...

ForceFeedback Component - OnForceFeedbackFinished delegate isn't broadcast

Gameplay - Components - Feb 5, 2021

The OnForceFeedbackFinished delegate isn't broadcast anywhere, so binding to it doesn't do anything. ...

Expanded vector parameters in Material Layer instance properties stay greyed out when override enabled

Tools - Material Editor - Feb 5, 2021

This only seems to happen when the vector parameter is expanded, not when it's collapsed. Collapsing and re-expanding the parameter seems to clear the issue as well. The material seems to use the o ...

Deleting a material layer from a stack, re-linking the layers, then deleting that layer again crashes the editor

Rendering - Feb 5, 2021

The important step here is to unlink the middle layer after first relinking everything. ...

Deleting a material layer from the stack reverts other layers' overridden parameters to default

Rendering - Feb 5, 2021

It appears as though parameters for downstream material layers are reverted to their default values and override states when an upstream material layer is deleted. ...

Executing r.setres does not render correctly when Orientation of Display is Portrait on Windows PC

Rendering - RHI - Feb 5, 2021

This issue will display correctly in Portrait if you don't specify a resolution, but using r.setres will display it incorrectly. ...