Moving Folders will result in an empty duplicate folder being left behind

Tools - May 31, 2019

When moving folders in the editor a duplicate empty folder appears to be created in the location of the original folder. ...

Project fails to package when given the name "Test" and Encrypt Pak ini Files is enabled

UE - Foundation - Core - May 22, 2019

Project fails to package when given the name "Test" and Encrypt Pak ini Files is enabled Error: UATHelper: Packaging (Windows (64-bit)): ERROR: No target name was specified on the command-line. ...

Linux Vulkan editor crashes OOM on older graphics cards

UE - Graphics Features - Oct 19, 2018

Vulkan editor is very crashy on older cards due to memory pressure. I have to switch to OpenGL to work on the unrelated bugs. I'm attaching the details of the particular failure I had (see VulkanMe ...

Child Actors do not replicate to clients when running project with "-game" command

UE - Networking - Aug 7, 2018

Child Actors do not replicated properly to clients when running a project using the "-game" commandline argument. This does functionality does work properly in PIE and in a cooked build however. Re ...

Material Ambient Occlusion Does Not Work With Skylight Set to Movable

UE - Graphics Features - Jul 27, 2018

Material ambient occlusion does not work with the skylight set to movable. Setting the material to allow static lighting will fix the issue until the level is reloaded. Found in 4.19 CL# 4033788, 4 ...

Static Mesh nav collision updates do not update navmesh in level when building paths

UE - AI - Navigation - Jul 11, 2018

When updating Nav Collision on a static mesh, rebuilding paths in the level will not take the updates into account. The user has to update the static mesh in the level to see the updated collision ...

Packaging fails for an exclusively-nativized BP-only project that includes a non-nativized child Blueprint class that's referenced by an (unrelated) nativized Blueprint class.

UE - Gameplay - Blueprint - Jun 21, 2018

For unknown reason, the header of BP_Parent is included twice. The second header is located after the .generated.h, causing the compile error. The following is the include section of BP_Child__pf1 ...

Show Flags are changed to the state that they were set on editor startup when switching to a different level

UE - Graphics Features - Jun 15, 2018

Show Flags are changed to the state that they were set on editor startup when switching to a different level It appears that the state of Show Flags are stored in the editor on shut down, this is c ...

[CrashReport] UE4Editor_Core!FArchive::SerializeCompressed() [archive.cpp:696]

UE - Foundation - Core - Jun 12, 2018

No user comments in crash group 686 // Iterate over all chunks, serialize them into memory and decompress them directly into the destination pointer 687 for( int64 ChunkIndex=0; ...

Reparenting a non-widget BP A to UUserWidget then reparenting a widget BP B to A causes an assert when compiled

UE - Gameplay - Blueprint Editor - Apr 12, 2018

No user comments in crash group ...