SpeedTree velocities broken

UE - Graphics Features - Mar 18, 2021

Split pins on nodes within sub-graphs in an animation blueprint are broken

UE - Anim - Runtime - Mar 16, 2021

There's a bug in the anim bp compiler which results in split pins on animation nodes not being merged properly back onto their parent pin during compilation. The result of this is that any input to ...

IOStore : Packaged game crashes when doing garbage collection right after cancelling async loading by UnloadPrimaryAssetList

UE - Foundation - Core - RuntimeLoader - Mar 15, 2021

Packaged game without IOStore never hits this error. ...

Tagged binding exists after deleting object binding in sequence

UE - Anim - Sequencer - Mar 12, 2021

Tagged bindings aren't deleted when their object binding is deleted in the sequence.  ...

Renaming Renderer in Parent Emitter breaks name in Child Emitter

UE - Niagara - Mar 12, 2021

Renaming a renderer in a parent emitter reverts the name of the renderer in the child emitter.  ...

Niagara Component can crash if ticked with a null tick function

UE - Niagara - Mar 12, 2021

Niagara components don't null check their tick functions, and can cause a crash as a result. Compare to UParticleSystemComponent::TickComponent which does. It's fairly common in the engine to pass n ...

Renaming a folder removes empty sub folders

UE - Editor - Content Pipeline - Content Browser - Mar 11, 2021

When renaming a folder with empty folders inside of it, the empty folders are removed.   This issue is occurring in Perforce //UE5/Main @ CL 15655697 This issue is occurring in Perforce //UE4/Ma ...