When multiple actors are selected, they have different undo behavior in the details panel

UE - Editor - UX - Nov 15, 2021

When the text in spinbox has focus, it doesn't get the change notification externally. It may also be worth noting that ctrl z or ctrl y also do not get bubbled up to undo the text box values. It a ...

Setting a float variable to a value that's beyond the maximum value of a float causes the editor to become unresponsive

UE - Editor - UI Systems - Localization - Nov 12, 2021

When inputting an extreme large value into a float variable that exceed the maximum value of a float, the engine then becomes unresponsive. I tested this with an integer variable and this did not oc ...

First Person Template content is not available to be added to another project

UE - Content - Feature Pack - Nov 12, 2021

First Person Template content cannot be added to another project through the "Add Feature or Content Pack" function. This occurs in both 5.0-Early Access 2 and 4.27.1 Tested in //UE4/Release-4.26 ...

Native Gameplay Tag Dev Comments are not included in GameplayTagWidget tooltips

UE - Gameplay - Nov 12, 2021

Native Gameplay Tag dev comments don't show up in tag tooltips.  ...

Sequencer : Attaching a Possessable to multiple Spawnables across multiple cuts causes incorrect location restoration

UE - Anim - Sequencer - Nov 12, 2021

Regression No, according to affects versions 4.27 and 4.27.1 The restore process proceeds in the following order : 1. Remove spawnable actor in first cut (no effect because the actor is already r ...

Content browser folder names are allowed to use parentheses, which are disallowed by object paths

UE - Editor - Framework - Content Browser - Nov 10, 2021

The content browser compares folder names against INVALID_LONGPACKAGE_CHARACTERS, which allows parentheses. However, object paths compare against INVALID_OBJECTPATH_CHARACTERS, which disallow parent ...

Crash when adding Rectangle Lights to a game with multiple players while Raytracing is enabled

UE - Rendering - Nov 9, 2021

A user reported this issue to us through Salesforce. They initially said it crashed with both Spot Lights and Rectangle Lights, but I was only able to repro with Rectangle lights. Additionally, I di ...

Layer blending not detecting compilation errors correctly when linked to material functions

UE - Rendering - Materials - Nov 9, 2021

This may be more of an error when detecting the input when layer blending is being used (as we've seen in other functions), rather than it necessarily being an error with the compilation of the stan ...