Editor Crashes when Console Command Executed in New Editor Window

Tools - Oct 28, 2014

Console commands executed in New Editor Window cause a hard crash on projects that use Allegorithmic plugin (ie. Substance Atlantis). ...

Adjusting slider in Blend Space Animation causes editor to Crash

Anim - Animation - Oct 28, 2014

UPDATE: Date: 2/5/2015 Likely an instance of the same crash: [Link Removed] CrashReporter Bugg (Crash List): [Link Removed] When updating a project from UE4.4.3 to UE4.5.1 editor crashes when adju ...

Editor crashes when attempting to open a new level from a level that has an external curve in a timeline within the level blueprint

Gameplay - Blueprint - Oct 27, 2014

The editor crashes when a user imports a float curve into a timeline within the level blueprint then attempts to open another level. ...

Clicking on a slider bar jumps the mouse to the top left of the screen

Tools - Oct 27, 2014

Anywhere there is a slider, single clicking on it without changing the value will cause the mouse cursor to jump to the top left of the monitor. ...

Math Expression nodes cause packaging to fail.

Gameplay - Blueprint - Oct 24, 2014

When using a math expression node within a blueprint, the project will fail when packaging. ...

Tooltip on Beam Source Name is incorrect

Rendering - Cascade - Oct 24, 2014

In the Beam's Source Module the tooltip for the Source Name is actually the tooltip for the Source Tangent Strength. ...

Characters can fall through a rotating sprite that has been scaled

Gameplay - Paper2D - Oct 23, 2014

A scaled sprite does not appear to consistently maintain its collision for characters near its edges. I'm not certain whether this has anything to do with the character being in a fall state, but th ...

LIVE: Advanced Lighting Map (new default map in Release) has a Skybox the generates Error on Lighting Build

Docs - Samples - Oct 23, 2014

Opening the Advanced_Lighting Map, the new default map with 4.5.0 and 4.5.1, the Skybox has 4 UV Channels but all of them have overlapping UVs. WORKAROUND - You can Auto Generate UVs for the Skyb ...

IOS Certificate Validation problems with packaging

Platform - Mobile - Oct 20, 2014

User unable to use their newly created Provision as they are in a Time zone east of UTC, giving them a time stamp from the "future" ...

CPU Collision is being offset on Z

Rendering - Sep 29, 2014

DESCRIPTION: Collision's on CPU Particles are incorrectly being offset on Z by several units [Image Removed]https://answers.unrealengine.com/questions/105202/mesh-particle-collision-bug.html EDIT ...