AutoReimport can kick in too early for files that are being written out continuously

Tools - Import - Apr 2, 2015

When exporting a large file, due to the way the auto reimporter only checks for the number of changed files has remained stable for some given threshold, it can kick in too early even though the sin ...

AimOffset and Blenspace graphs causing crash for some users

Anim - Animation - Mar 30, 2015

Users are experiencing crashes when using the AimOffset and Blendspace graphs. I am unable to reproduce this locally, but judging by the Bugg in crash reporter, this is not an isolated incident. [ ...

Sample game headers aren't set up in an extensible way

Docs - Samples - Mar 30, 2015

Our sample games all seem to use the semi-deprecated Classes folder for their headers, and many of these headers omit a #pragma once (or other header guard). This means that they don't play nicely ...

NavMesh does not update properly when "Can Ever Affect Navigation" is toggled

Gameplay - AI - Mar 27, 2015

if I place a mesh with "Can Ever Affect Navigation" set to true, then set it to false, it will leave the NavMesh with a bugged "hole" that AI does not path around correctly (causing the "Blocked" er ...

Get Random Point In Radius does not return certain vectors

Gameplay - AI - Mar 25, 2015

https://answers.unrealengine.com/questions/198619/get-random-point-in-radius-does-not-work-properly.html "Get Random Point In Radius" will leave one square sector empty. Seems like it creates patch ...

MAC: Very slow texture compression times in Editor

Platform - Mac - Mar 25, 2015

There have been a number of complaints about the time it takes to build projects on the Mac - the consistent theme as in the additional URL - is that the editor is thrashing compressing textures. It ...

Player Capsule angular velocity can launch a player when stepping on/off a physics simulated object

Physics - Destruction - Mar 24, 2015

Occasionally the player capsule can be launched due to bImpartBaseAngularVelocity being enabled in the CharacterMovementComponent. Disabling this does not result in the character capsule being launc ...

Incorrect restitution behavior for physical material set to 1 whereby momentum is gained during the simulation

Physics - Mar 24, 2015

Setting a restitution of 1 for a ground material and a restitution of 1 for a ball that bounces on the ground should keep the ball bouncing at the same height consecutively. Over the course of time ...

FPS Perf Regression on 980

Rendering - Mar 17, 2015

At least one user has so far reported a noticeable drop in FPS from 4.6.1 to 4.7.2 in a heavy scene; using a GTX 980. I've reproduced a perf drop in a cooked 4.7 build of elemental demo compared to ...

Static Shadows disappear with Stationary directional light when close if dynamic shadows have been turned off

Rendering - Mar 17, 2015

If using a Stationary directional lighting with object that have disabled dynamic shadow casting will lose their statically cast shadows when the dynamic lighting is in range. See attached image a ...