Thumbnail section of Material Attributes does not function

Tools - Material Editor - Mar 3, 2015

The Thumbnail Tab in the Material Attributes does not effect the actual Content Browser Thumbnail Preview. The only way to current change it is edit it via the Edit Thumbnail Preview via the Conten ...

The Yaw rotation for the oculus is saved between levels

Virtual Reality - Mar 3, 2015

If the player is looking 180 degrees from their start position this will be saved if the level is changed and they will be looking 180 degrees (the opposite direction ) they would have been facing i ...

Custom Events set to Replicate do not show the replication information on the node until the Editor is restarted

Gameplay - Blueprint - Mar 3, 2015

Custom Events set to Replicate do not show the replication information on the node until the Editor is restarted. For example, after setting a Custom Event to Multicast, the "Replicated From Server ...

Scene Capture 2D not updating capture size when played in fullscreen mode

Rendering - Mar 2, 2015

The Displayed Render Target Textures are not accurately resizing when the Game is played in Fullscreen mode. [Image Removed] Also tested in Promotable-CL-2455917 ...

Closing Chunk Parameters tabs with chunk selected and reopening Destructible will cause crash

Physics - Destruction - Mar 2, 2015

When opening a DM selecting any chunk, even the unfractured mesh, closing the chunk parameters tab and reopening the DM will result in a crash. If that DM is opened and clicked in the viewport it ...

Using copy and paste twice with a button named "<" with a child attached to it of text name ">" will cause a crash

Tools - UMG - Mar 2, 2015

The user can use special character when naming widgets in widget blueprints which can cause some issues. In this case naming a button "<" and adding a child text block to the button named ">" will c ...

ios launch fail after upgrading to 4.7.1, provision not found, signing key not found

Platform - Mobile - Mar 2, 2015

Customers that have never or have created an incorrect bundle identifier will fail to package for iphone. People who have wildcard provisions will work. ...

FBX imports incorrect vertex normals in 4.7

Rendering - Mar 2, 2015

Box reflection captures with some assets are not working correctly. The reflection capture is being tiled with version after 4.7 that were not in 4.6. Images are attached to demonstrate along with ...

Crash when returning to viewport from immersive mode with an editor window tabbed beneath

Tools - Mar 2, 2015

When the user enters immersive mode by hitting f11 and then opens the material editor, (which opens tabbed in the editor underneath the immersive display)The engine crashes when hitting attempting t ...

Moving a custom cusor (widget blueprint) to another folder after it has been set as the Default mouse can cause a crash

Tools - UMG - Mar 2, 2015

Moving a custom cursor after it has been set as the default cursor will break the path being used and if the user tries to reset the path but selecting the widget again the editor will crash without ...