Open a level that contains instanced meshes (with built lighting) will crash the editor

Rendering - Mar 14, 2015

Open a level that contains instanced meshes will crash the editor. Per the users description, the level must have had lighting built and then another level loaded or the editor restarted. Once the ...

Ensure on Mac when applying materials from content browser

Tools - Material Editor - Mar 14, 2015

User reports that dragging materials into the editor from the content browser causes a hitch, followed by an ensure that. The user could not produce a crash report. Logs included Unable to reprodu ...

Blueprint Class functions are overridden in packaged shipping project.

Gameplay - Blueprint - Mar 14, 2015

When using a child blueprint that calls a parent blueprints tick and its functions, The event is not being called if you package the project for shipping Win (32-Bit) Pictures of the Parent BP are ...

CPU Particles do not Collide in Standalone or New Window Play Mode on Mac

Rendering - Mar 13, 2015

When playing a game from a Standalone Game or New Window, CPU Particles will not keep their collision on a Mac. ...

Releasing left mouse button is seen as click on dropdown menus

Tools - Mar 13, 2015

Drop-down selection menus will select on mouse release. This only occurs for options under "Current Asset". I was able to click a drop-down, then hold down the left mouse button and let go over "Cle ...

Converted 4.7.2 project crashes on open after successful recompile

Gameplay - Blueprint - Mar 13, 2015

User's Project is crashing since converting to 4.7.2. I have attached the project itself below, but after conversations with the user and seeing pieces of the project, this issue may be related to ...

Start up movie on Android device is not playing correctly on Shield Tablet

Platform - Mobile - Mar 13, 2015

When adding a start up movie to a project and launching it onto the Nvidia Shield Tablet device, the video does not play properly. The screen is warped and displays black bars. ...

Expand Node on a Function node deletes the Function node

Gameplay - Blueprint - Mar 13, 2015

Expand Node on a Function node deletes the Function node. If the Function node is part of a group of nodes collapsed into a function, expanding that new function node will return all nodes except th ...

World Composition Browser sublevels register as edited/needs to be saved when levels browser is closed and reopened

Tools - Landscape - Mar 13, 2015

Sublevels appear dirty when the level browser is closed and re-opened. ...

The font inside of the Text box does not update when changed until the user selects another tab

Tools - UMG - Mar 13, 2015

If the user drops a text box into the designer tab and changes the font size (after adding text first) the font size does not update right away. Instead the font size will only update if the user cl ...