Comments on the final material input node are erased when opening material again

UE - Rendering Architecture - Materials - Aug 3, 2015

Comments on the final material input node will be erased when closing and reopening the material. ...

A C++ project with the name, "GearVR", will not build

UE - Foundation - Core - Jul 28, 2015

A C++ project with the name, "GearVR", will not build. This does not occur with content-only projects named GearVR. In 4.7.6 and 4.8.2, it fails during Compiling and an error message appears: Runni ...

AnimNotify triggering all play sounds at once in Matinee Animation Track

OLD - Anim - Jul 21, 2015

Placing a series of Play Sound Anim Notifies in an Animation and looping or playing that animation via Matinee multiple times causes the sounds to play all at once at the initial trigger of the anim ...

Assigning a Material with a SceneTexture Node to a Particle System Crash

UE - Graphics Features - Jul 21, 2015

Plugging in a SceneTexture:WorldNormal masked to RG into the Opacity of a Translucent Default Lit Material and assigning this material into a Particle System will crash the editor. Crash Reporter: ...

Player input on the Client while Ejected during PIE will show on the Server (Editor) viewport and not on the Client window

Tools - Jul 17, 2015

Player input on the Client while Ejected during PIE will show on the Server (Editor) viewport and not on the Client window. Reproduced in 4.7.6 binary, 4.8.2 binary and Main (//depot/UE4/Promotable ...

Set Actor Enable Collision is not replicated

UE - Networking - Jul 14, 2015

Set Actor Enable Collision is not replicated. Reproduced in 4.7.6, 4.8.2, and Main (//depot/UE4/Promotable-CL-2619427) ...

Blueprint Macro Libraries based on Actor cannot be reparented to Object

UE - Gameplay - Blueprint - Jul 13, 2015

Blueprint Macro Libraries based on Actor cannot be reparented to Object Reproduced in 4.7.6, 4.8.1, and Main (//depot/UE4/Promoted-CL-2605171) ...

Decal Does not appear on Unlit Materials

UE - Graphics Features - Jul 9, 2015

When using a decal on an unlit material the decal will not render. Adding the DBuffer Decals yields the same result. ...

Same Summary for Load Game from Slot and Save Game to Slot

UE - Gameplay - Blueprint - Jul 8, 2015

After creating a blueprint and adding the functions "Save Game to Slot" and "Load Game from Slot," the same summary occurs for both when moused over. The message for both is Save the contents of the ...

ShooterGame references images in slate from a folder that does not exist

Docs - Samples - Jul 8, 2015

A user has found that there are a few lines of code inside of shooter game that references a folder that does not exist. The lines of code below are the lines of code that reference images in an ima ...