Window position is broken when using Windows 7 WINVER.

Tools - Aug 6, 2015

A user reported that the Window Position calculation is incorrect with Windows 7 WINVER. The source code appears to be using the calculated left value for the left side of the window, but the calcul ...

Navigation System is gathering navigation bounds too early

UE - AI - Aug 6, 2015

In GameInstance.cpp when the Navigation System is created it calls... UNavigationSystem::InitializeForWorld This in turn ends up calling... GatherNavigationBounds(); This goes through all ...

Distance Field shadow culling when view is at certain angles

UE - Graphics Features - Aug 4, 2015

Distance Field shadows are culled for larger meshes at certain angles of the cameras view position. Map with reproduced setup is attached. ...

[CrashReport] UE4Editor_Engine!FInterpolateComponentToAction::UpdateOperation() [interpolatecomponenttoaction.h:115]

UE - Gameplay - Blueprint - Aug 3, 2015

Crash Report [Link Removed] Access violation - code c0000005 (first/second chance not available) This bug is distinctive in that when you return to the AnimBlueprint Event Graph from another tab/O ...

[CrashReport] UE4Editor_CoreUObject!FGenericPlatformStricmp::CompatibleCharTypesStricmp<wchar_t,wchar_t>() [genericplatformstricmp.h:44]

OLD - Anim - Aug 3, 2015

Crash Reporter: [Link Removed] Access violation - code c0000005 (first/second chance not available) Characteristics of this bug: Tends to occur if an AnimBlueprint window is open with other Bluep ...

[CrashReport] libobjc.A.dylib!<Unknown> SEGV_NOOP at 0x0

UE - Platform - Apple - Aug 3, 2015

User crashes at "Loading 83%" *See also attached Mac Crash Log. [Link Removed]Launched UE, it crashed upon launch.Ok, a file i wanted to delete, and it just crashed the whole program. Thx.Started e ...

Crash upon opening a level that is parented to a Custom Level Script

UE - Gameplay - Blueprint - Jul 30, 2015

The attached project will crash whenever attempting to load the default map which is parented to a custom level script made by the user. Note: This issue doesn't occur for all maps in the project. ...

Previewing Notification on Material Nodes never leaves when Previewing stops

UE - Rendering Architecture - Materials - Jul 30, 2015

When you preview a node in the material editor, the Previewing text inconsistently appears on node and when previewing stops does not disappear. The Blue and Green Color change appears to work as e ...

Post Processing Does Not Account For Screen-Percentage Quantization

UE - Graphics Features - Jul 30, 2015

When changing r.ScreenPercentage the final value used for buffer generation is clamped to the nearest 4 pixels to aid in post processing and other steps. During post processing the same calculation ...

[CrashReport] UE4Editor_UnrealEd!UnFbx::FFbxImporter::RecursiveBuildSkeleton()

UE - Editor - Content Pipeline - Import and Export - Jul 30, 2015

This is a common crash affecting users. User DescriptionsJust import a Mesh of Fuse Source Context 624 void UnFbx::FFbxImporter::RecursiveBuildSkeleton(FbxNode* Link, TArray<FbxNode*>& Out ...