AutoReceiveInput get incorrect controller on the Listen server at SeamlessTravel

AutoReceiveInput get incorrect controller (previous controller on previous level) on the Listen server at SeamlessTravel. In the process of SeamlessTravel, player controller is changed for new leve ...

[CrashReport] UE4Editor-Core.dylib!<Unknown>

Platform - Mac - Jan 13, 2016

Crash Reporter Link: [Link Removed] User's description in Crash Reporter: Clicked on the + button to GameModeOverride in the World Settings panel. ...

[CrashReport] UE4Editor-Core.dylib!<Unknown>

Platform - Mac - Jan 11, 2016

Tried to add new event in blueprint but crash Crash reporter link: [Link Removed] ...

Blender FBXs import wrong number of bones which causes issues with Apex Cloth files

Tools - Jan 6, 2016

First of all, I'm not sure this is an issue with UE4, but I'm not familiar with Blender to rule this out. A user has reported an issue when importing a Rigged mesh from Blender it will add an addi ...

[CrashReport] UE4Editor-Core.dylib!<Unknown>

Anim - Animation - Dec 31, 2015

[Link Removed] ...

Can't save map warning with Create Dynamic Material Instance node using wrong input

Gameplay - Blueprint - Dec 18, 2015

When using a Create Dynamic Material Instance node the Get Material node will plug into the World Context Object rather than the Parent input. This will cause a error to be thrown that does not allo ...

Staging DLC is reportedly broken

DevTools - AutomationTool - Dec 16, 2015

According to a licensee, StageFiles() is called with ExcludeWildcard that contains a directory name ("Engine/*") and bRecursive=true when building DLC. This is not supported by Directory.GetFiles(). ...

Crash in ReflectionCaptureComponent::ReadbackFromGPUAndSaveDerivedData()

Rendering - Dec 15, 2015

See UDN. Crash during autosave. ...

Gear VR media texture split when looking opposite direction

Virtual Reality - Dec 4, 2015

When using a media texture asset the video will run fine when playing in the the headset, but if you look the opposite direction the image fills the screen and splits in half. This is reproducible ...