Editor crashes when adding custom CameraComponent to BP with CameraSettings hidden

UE - Gameplay - Components - Oct 8, 2015

Using the HideCategories = (CameraSettings) specifier inside a custom CameraComponent class will cause the editor to crash when the component is added to a blueprint. Restarting the editor will sho ...

8 bit resolution darker than 16 bit resolution inside UE4

UE - Graphics Features - Oct 8, 2015

8 bit textures are darker than 16 bit textures inside of editor. ...

Shuffling often does not shuffle last index of array

UE - Gameplay - Blueprint - Oct 7, 2015

Shuffle disproportionately does not shuffle last index in the array when using the "Shuffle Array" node. ...

Instanced object properties get cleared when compiling some (all?) types of Blueprints (Actor components and user widgets at least)

UE - Gameplay - Components - Oct 7, 2015

If an ActorComponent contains a UObject property of a type that is DefaultToInstanced, any time a Blueprint of a class containing that ActorComponent is compiled the UObject value is reset to None. ...

Hex code that is applied to a light is forcibly changed with using the Details panel in the World Outliner

Tools - Oct 7, 2015

If a user sets the light color with a node (Set Light Color) in blueprints, it will use the exact Hex code that is given. However, if the user uses the world outliner to set the light color of a lig ...

Struct with a single unaltered element will remove the element from the struct on compile

UE - Gameplay - Blueprint - Oct 7, 2015

If used inside a UMG Blueprint, a struct that has only one element will remove the element from the struct after compiling the blueprint. If the element is edited or a second element is added then ...

Control screensaver node does not work on iOS devices

UE - Platform - Mobile - Oct 7, 2015

If the user places a Control Screen Saver node set to false into his blueprint and then launches it to a mobile device, this node will not prevent the device from going to the screen saver. ...

UWIdget classes with missing ReleaseSlateResources() overrides

UE - Editor - UI Systems - Oct 7, 2015

UListView, USlider and possibly others don't have ReleaseSlateResources overridden despite having shared pointers to stuff. ...

Particles: SetFloatParameter not always having an effect

UE - Graphics Features - Oct 7, 2015

A licensee is trying to use Distribution Float Particle Parameters for the Noise properties of a Beam Particle. When trying to change these parameters in a Blueprint, some work, others don't. When ...

Exporting LOD's from editor only gives LOD0

Tools - Oct 6, 2015

Can't export more than one LOD level from editor. ...