Starter Content's "P_Explosion" does not successfully convert to a Niagara System - incorrect loop, spawn, sprite size, and collision behaviors

UE - Niagara - Cascade - Mar 17, 2022

Starter Content's "P_Explosion" does not successfully convert to a Niagara System - incorrect loop, spawn, sprite size, and collision behaviors Changes needed for / issues found with each emitter:A ...

Setting Key Interpolation for a point on a curve to Auto behaves differently from UE4 and more like User Interpolation

UE - Anim - Runtime - Mar 17, 2022

Setting Key Interpolation for a point on a curve to Auto behaves differently than it did in UE4. The results are more akin to the User Interpolation with flat tangents. ...

Saving a Slate Vector Art asset causes a crash

UE - Editor - UI Systems - Mar 17, 2022

Saving a Slate Vector Art asset causes a crash. ...

MaxChannels (Voices) is printed incorrectly to the Output Log on new projects

UE - Audio - Mar 16, 2022

The Max Channels (voices) setting displays in the output log as 0 on new projects. Likely a result of [Link Removed]. Issue is in display only (there are 32 voices), but should ideally report the de ...

C++ Third Person Template project crashes when opened

UE - Anim - Runtime - Mar 16, 2022

Third Person C++ project crashing on open on Android Devices 4/4 Repro rate ...

Warning "Failed to build lighting!!! Static Lighting on World Partition maps is not supported." is thrown on World Partition maps

UE - World Creation - Worldbuilding Tools - World Partition - Mar 16, 2022

A warning is thrown "LogStaticLightingSystem: Warning: Failed to build lighting!!! Static Lighting on World Partition maps is not supported." when building lights in any World Partition map. ...

[Mac, Linux] - Sample Rate changes from imported sample rate after playing preview for imported audio asset.

UE - Audio - Mar 16, 2022

Sample Rate changes from imported sample rate after playing preview for imported audio asset. Tested this on Windows and it did NOT occur there. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ ...

Compile errors in GPU scripts aren't always reported to the Niagara Log

UE - Niagara - Mar 15, 2022

The Niagara log will not always show compilation errors for GPU particles. The errors are visible in the output log. ...

[MetaSounds] - Trigger on Threshold node Crashes editor on play when using literal value for threshold

UE - Audio - MetaSounds - Mar 15, 2022

Editor crashes when Trigger on Threshold node is hooked up in a Metasound graph and played using a threshold value defined on the node. If you use an Input node for the Threshold value, the crash do ...