One of the problems is Editor can not get correct SVN status of collections at launch. The following workaround enables to get the correct status. FCollectionStatusInfo FCollection::GetStatusInfo() ...
The notify panel in the animation editor doesn't currently support windows display scaling. If the user changes the display scale to something like 150% then selection of notifies is inaccurate. T ...
The bug can be worked around by checking the Panel's mode before setting it. ...
From the UDN:When setting the PlayerController input mode to "UI Only", all game inputs are blocked/frozen to their current state, as release (ETriggerEvent::Canceled) is not called on them. Any inp ...
Low acceleration changes causes the object's velocity to nearly zero out. The range this seems to occur at for the Acceleration change is between the values of zero and approximately thirty. Repro ...
On Windows: Gamepad_Special_Left is triggered by pressing the touchpad button On Mac: Gamepad_Special_Left is triggered by pressing the "Share" button ...
See linked UDN for more information. ...
When using the provided UI to test the skeletal mesh morph, it doesn't work while using Metal Desktop Renderer. It works as expected when Metal Mobile Renderer is enabled instead. Working on repro ...
Changing the world setting (or possibly anything that dirties a map) of a World Partition map that has been checked out by another user and then adding a new actor will cause the Save prompt to not ...