Shared collection using SVN as SCC Provider has "!" icon in the content drawer

UE - Editor - Framework - Source Control - Apr 22, 2022

One of the problems is Editor can not get correct SVN status of collections at launch. The following workaround enables to get the correct status. FCollectionStatusInfo FCollection::GetStatusInfo() ...

Custom Stencil does not display in UE5.0

UE - Editor - UI Systems - Apr 21, 2022

Notify selection in Persona breaks with custom windows display scaling

UE - Anim - Runtime - Apr 21, 2022

The notify panel in the animation editor doesn't currently support windows display scaling. If the user changes the display scale to something like 150% then selection of notifies is inaccurate. T ...

Setting the Take Recorder Panel's mode several times through scripting can cause the panel to become invalid

UE - Anim - Sequencer - Apr 21, 2022

The bug can be worked around by checking the Panel's mode before setting it. ...

ETriggerEvent::Canceled is not set when the player controller is set to "UI Only" in Enhanced Input

UE - Gameplay - Input - Apr 20, 2022

From the UDN:When setting the PlayerController input mode to "UI Only", all game inputs are blocked/frozen to their current state, as release (ETriggerEvent::Canceled) is not called on them. Any inp ...

Low acceleration changes causes the object's velocity to nearly zero out.

UE - Simulation - Physics - Apr 20, 2022

Low acceleration changes causes the object's velocity to nearly zero out. The range this seems to occur at for the Acceleration change is between the values of zero and approximately thirty. Repro ...

Gamepad_Special_Left is bound to different buttons on Windows and Mac for P.S4/5 Controllers

UE - Gameplay - Input - Apr 20, 2022

On Windows: Gamepad_Special_Left is triggered by pressing the touchpad button On Mac: Gamepad_Special_Left is triggered by pressing the "Share" button ...

NotifyControllerChanged not always called on client

UE - Networking - Apr 20, 2022

See linked UDN for more information. ...

Skeletal Mesh does not deform as expected when Metal Desktop Renderer is ON

UE - Platform - Mobile - Apr 20, 2022

When using the provided UI to test the skeletal mesh morph, it doesn't work while using Metal Desktop Renderer. It works as expected when Metal Mobile Renderer is enabled instead. Working on repro ...

Editor fails to p4 add actor asset when WP map is checked out

UE - LD & Art - World Building - World Partition - Apr 20, 2022

Changing the world setting (or possibly anything that dirties a map) of a World Partition map that has been checked out by another user and then adding a new actor will cause the Save prompt to not ...