[Quartz] Play Quantized Crashes When Played On An Audio Component Spawned With 'Persist Across Level Transition'

UE - Audio - Quartz - Jul 15, 2022

There's a crash when "Play Quantized" is used on an Audio Component that was constructed via the functions "Create Sound 2D" or "Spawn Sound 2D" when the option 'Persist Across Level Transitions' is ...

Material Editor Assertion Crash When Collapsing Material Attributes

UE - Rendering - Materials - Jul 14, 2022

Collapsed material attribute nodes cause an editor assertion crash in the material editor when viewed or opened. Assertion failed: (Index >= 0) & (Index < ArrayNum): Array index out of bounds: 0 fr ...

Changes to AActor::SetReplicates caused Role/RemoteRole replication fix to regress

UE - Networking - Jul 14, 2022

There was a recent bug report that matched the description of some older cases (see linked UDN). The issue raised in those cases, [Link Removed], had been fixed, but the recent question seemed to in ...

Show 3D Widget Label in Wrong Position when using Display Text Scaling

UE - Editor - UX - Jul 12, 2022

When using Windows Text Scaling values that are not 100%, 3D widget labels are offset from the widget.  [Image Removed] ...

Reparenting an actor BP to EditorUtilityActor does not give access to editor utility nodes

UE - Gameplay - Blueprint Editor - Jul 11, 2022

Ran into this while answering a UDN. A user was expecting to find the blueprint functions available to Editor Utility Blueprints after reparenting their actor to EditorUtilityActor. I confirmed that ...

Can not affect "r.SetRes" command in editor new window

UE - Foundation - Core - Jul 11, 2022

When playing in "New Editor Window" mode, entering the r.setres command does not change the screen size. This worked in UE4.27, but no longer works in UE5.0. ...

[MetaSounds] [Asset Importing] - Can't Import Wave Files Created from MetaSound Wave Writer

UE - Audio - MetaSounds - Jul 8, 2022

Wave files created by the Wave Writer nodes in MetaSounds cannot be imported successfully into the engine. On my end, wave files created by Audacity could be imported successfully, so there does see ...

ISequencer::OnPlayEvent does NOT fire at the end of playback in Sequencer editor

UE - Anim - Sequencer - Jul 8, 2022

ISequencer :: OnStopEvent is executed when pause, but not when playing to the last frame and stopping automatically. This is because OnStopDelegate.Broadcast(); is only in FSequencer::Pause(). When ...

Deleted actors from WP levels show as "unknown" in changelists window

UE - Editor - Framework - Source Control - Jul 7, 2022