Investigate TSR for translucency with dithered opaque

UE - Graphics Features - Nov 8, 2022

[Link Removed] ...

Crash at UAnimInstance::DisplayDebug() when a montage ends

UE - Anim - Runtime - Nov 8, 2022

UDN case : [Link Removed] We are seeing a crash in UAnimInstance::DisplayDebug() at the following line: FString MontageEntry = FString::Printf(TEXT("%i) %s CurrSec: %s NextSec: %s W:%.2f DW:%.2f ...

Mesh paint erroneously selects occluded vertices when multiple meshes selected

UE - LD & Modeling - Nov 8, 2022

Licensee reports that occluded vertices are picked in mesh paint when multiple meshes are selected. Since we use line tracing + math to determine the target vertex in mesh paint mode, rather than h ...

Inherited UserWidgets can't create animations that bind to widgets on their parent's WidgetTree

UE - Editor - UI Systems - UMG - Nov 7, 2022

Animating an inherited widget from a child UserWidget class appears to work, but the bindings don't resolve properly and the animation is null at runtime. This workflow should either be supported, o ...

[AI] Investigate checking if Owner is an AIController in EnvQueryTest_Pathfinding to get default NavQueryFilter

UE - AI - EQS - Nov 7, 2022

BTTask_MoveTo and EnvQueryTest_Pathfinding don't use the same pattern to obtain the NavigationFilter to be used if the filter is not set. The BTTask_MoveTo uses the controllers GetDefaultNavigationF ...

[Audio Synesthesia] - Setting a Synesthesia NRT's settings to None crashes editor

UE - Audio - Nov 7, 2022

Setting an Audio Analysers NRT settings to None crashes the editor. Assertion failed: nullptr != LoudnessSettings [File:D:\SMoyls_UE5_Release-5.1\Engine\Plugins\Runtime\AudioSynesthesia\Source\Audio ...

Ctrl key Transform Sensitivity Control Conflicts with RMB Viewport Controls

UE - Editor - Workflow Systems - Nov 3, 2022

When you hold down Ctrl key in the viewport set to Perspective mode, you can transform the selected actor(s) without having to actually click the transform gizmo. So Ctrl+LMB transforms on the X axi ...

Wrong height from Chaos::FHeightField::GetHeightAt()

UE - LD & Modeling - Terrain - Landscape - Oct 27, 2022

Mirror Data Table is NOT added SyncMarker automatically when creating

UE - Anim - Runtime - Oct 27, 2022

Mirror Data Table is added rows about Bone, Curve, Notify when creating. But SyncMarker is ignored. The following codes can fix this issue. Engine/Source/Runtime/Engine/Private/Animation/MirrorDa ...