It will be the same drawing as the Default Lit Material with the same value set to Nomral.[Image Removed] ...
The editor crashes trying to find an event on the other level sequence when playing back the new one. ...
FMassBatchedEntityCommand uses UE_MT_SCOPED_READ_ACCESS in both of its Add methods but it writes data to its TArray that it is supposed to be protecting. ...
The editor can crash when you attempt to open the context menu for a data asset based on a blueprint class. This happens only if the blueprint class the data asset is based on is not currently loade ...
The anim mode track seems to cause the sequence to retrigger notifies every frame. ...
When the [Actor] menu is opened, the menu of the added entry can be displayed. When the [Actor] menu is opened from the LevelEditor's Outliner, it is not displayed. Solution: Add the required menu ...
The ICVFX view is displaying parameters for the entire cluster when the group in the right-most index is selected. Its expected that the right-most index group should behave like every other group, ...
AbilitySystemComponent crashes when RemoveActiveGameplayEffect is called during world teardown for an active gameplay effect that ticks periodically, by unsafe GetWorld()->GetTimerManager() access w ...
CopyFile function in CommandUtils.cs assumes that an exception will be thrown if the number of retries is exceeded, but the loop condition prevents it from being thrown. Following fix works:publics ...
There seems to be a leak in the ContactShadow determination in DeferredLightingCommon.ush ShadowRayCast(), but I could not determine if this is the specification. This problem always occurs from 4. ...