The object filter in the blueprint debugger can be used to filter breakpoints to a specific instance of an object. This is important for multiplayer because there will be multiple versions of the sa ...
Reproduced 3/3 times. A similar bug occurred with PhysX ([Link Removed]) Check the function: FVector FSimpleAerodynamicsSim::GetCombinedForces(float VelocityIn) if the velocityIn is negative, th ...
When using Attenuations with MetaSounds, if the Attenuation Shape is Sphere it works as expected. However, other shapes do not work correctly. The sound either becomes deactive or sometimes the soun ...
NOTESThis issue is not encountered when a controller is connected to the device.Please note that the "Touch And Motion" settings were all set to default throughout all occurrences of this defect.Ple ...
We should at least update the comments on the CreateDefaultSubobject function warning people about the troubles and weird behavior that could occur when you call it from within a nested subobject ...
If there are multiple copies of an input on the graph, when it is renamed, all the connections are broken and rerouted to a single node, orphaning the rest on the graph. I believe this may be a dupl ...
If a device has no available input or output devices, activating an Audio Capture component will cause the device to crash. Occurs in Editor and Runtime. Assertion failed: NumTotalFrames > 0 [File:E ...
OnExecutorFinishedDelegateNative and OnExecutorFinishedDelegate broadcasting an bFatal into a bSuccess parameter which is inverted. Canceling a render should be considered an error, not a success. ...