STAT_Navigation_CollisionTreeMemory and STAT_NavigationMemory are not accounting for DEC_MEMORY_STAT_BY OctreeSizeBytes in the navoctree destructor. It appears STAT_Navigation_CollisionTreeMemory E ...
This is not a regression. Tested in //UE4/Release-4.27 CL 18319896 Creating a new C++ class derived from Instance Foliage Actor fails to compile. User reported this issue after they tried to includ ...
The asset manager is used to scan directories on disk for different Primary Assets that can then be loaded on demand. Game feature plugins support the ability to add additional scan directories when ...
When importing wav files with a higher bit depth than 16, any cue points on the file are stripped. ...
Live issue. Stall occurring for some users in the 5.0 Release. Currently hit 577 times by 500 users as of 2022-04-29 No specific project occurring on ...
Repro Rate 5/5 Confirmed to be a regression. Regression tested in //UE4/Release-4.27 at CL 18319896 and it did not occur. This was tested on a prepackaged project for compat testing. Only a black ...
This is also the case when PauseAtEnd is enabled on the sequencer actor and a Pause is applied. After the pause occurs, the log will show the following LogMediaUtils: Error: Blocking media playba ...
Hit this when I made a blueprint and Subscribed to ALL quantization events instead of the one I was interested it and tried to use all of them as my Quantization Boundary. The alt title of this bug ...
Issue was reported by a user on the Unreal Engine forms. I tried to package the game with the other encoding options and this appears specific to using the Unreal Ambisonics option. I have only co ...