Orthographic Rendering - Lumen Reflection Artefacts

UE - Rendering Architecture - Apr 28, 2023

Missing BP/Python functionality to set a viewport OCIO configuration.

UE - Virtual Production - Rendering - Color - Apr 20, 2023

Multiple vendor's asked if there could be a way to programmatically set the created OCIO config for a viewport and select the source/dest settings as well and enable/disable the config.  The curren ...

Editor Freezes after the user attempts to set a NewSpriteAtlasGroup to an imported sprite

UE - Editor - Content Pipeline - Apr 19, 2023

By setting an Atlas Group to a newly created sprite, the editor freezes. This feature is most important, even if this issue can only be reproduced by a minority of users. Repro rate: 5/5 Notes:No ...

Replicated components spawned by CreateComponentOnInstance are broken by object reuse

UE - Gameplay - Apr 5, 2023

When the gameplay framework component manager creates components as part of CreateComponentOnInstance, it passes in the requested class name as the literal name of the component instead of using the ...

Stop using power of 2 RTs for landscape edit layers

UE - LD & Modeling - Terrain - Landscape - Apr 4, 2023

Result : all the RTs allocated for edit layers (in global merge mode) will be padded to the next power of 2 for no good reason, which can lead to out-of-VRAM (as reported by [Link Removed]) ...

Instigator is not set properly in Lyra health change callbacks

UE - Content - Sample - Mar 17, 2023

LyraHealthComponent has an OnHealthChanged callback that is executed whenever a character takes damage. One of the parameters is Instigator, but that is never set properly in the current version of ...