we ran into an issue with USD Importer plugin for Unreal 5.2. When you import a USDStage with the "actors" import option - which respawns the newly imported actors into the current level. However, ...
Some style settings cannot be modified on the Editor variant of the checkbox widget (EditorUtilityCheckbox). This looks to be related to the style settings applied in FStarshipCoreStyle::SetupCheckb ...
Note: This issue also affects MetaSound Patches and any Members Menu List Repro Rate: 5/5 Regression marked as No: issue was seen in 5.2 and 5.1 UE5+Release-5.2-CL-26001984 UE5+Release-5.1-CL- ...
Sometimes GPU ribbons will link between one another like this, checking in the debugger you can see that the RibbonIDs are different. [Image Removed] ...
The user suggested scaling the TitleBarSize in SWindow::GetClientRectInScreen by GetDPIScaleFactor(), which makes sense to me but doesn't seem to solve the issue entirely. ...
User reports a difference in how component visualizer clicks are handled in editor vs blueprint viewports. This is likely not intentional, just a case of a difference in control flow in each viewpor ...
Setting an Audio Analysers NRT settings to None crashes the editor. Assertion failed: nullptr != LoudnessSettings [File:D:\SMoyls_UE5_Release-5.1\Engine\Plugins\Runtime\AudioSynesthesia\Source\Audio ...
I've noticed as I've been working with the Wave Form Editor, that it works fairly well for smaller files, but on longer assets there can be some pretty noticeable latency when adding and adjusting t ...