Android projects in 4.22.1 crash on launch with Vulkan enabled. Did NOT reproduce in 4.23 MAIN at CL 6156332 4.22.1 release CL is the same as a related fix for this ( [Link Removed] ) ...
The Editor will crash when attempting to delete a variable from a Blueprint struct. This crash does not seem to happen if save the map with the actor in it. ...
Deleting elements from TMap Struct in the Actor Blueprint Editor (specifically, deleting elements from them) causes Unreal to crash ...
Crash is caused by incorrect cast to display ActorComponent in viewport (gizmo used to move it should not be present) ...
Virtual streaming a 4K texture and setting the max texture size to 2048 causes the engine to crash. Tested in 4.21.2 (CL - 4753547), 4.22.3 (CL - 7053647), 4.23 (CL - 7445012), 4.24(CL - 7646041) ...
This ticket is to add the safe workaround for 4.23.1, with a more optimal fix coming in 4.24. ...
When trying to add an entry to a TMap in a nested struct that is an element of an array the engine crashes. This doesn't happen if it is not an array of the nested struct. Attached are .h and .cpp ...
When a project is set to use a fixed frame rate via the Project Settings it is uncapped when played in editor. Found in 4.24 Preview 2 CL#10091930 Reproduced in 4.25 Main CL#10298106 ...
The Contains node doesn't return an existing row from a data table under specific circumstances. This didn't occur when the struct the data table is based on was made via blueprints or there are mor ...
12>e:\github\unrealengine\engine\source\programs\enterprise\datasmith\datasmithsketchupexporter\private\DatasmithSketchUpCamera.h(7): fatal error C1083: Cannot open include file: 'SketchUpAPI/geomet ...