UDN user ask us to change the API for the material to remove confusion with the material ID. Also apparently there is an issue with the skeletal mesh merge tool, the user did not give any repro ste ...
When doing overlap tests in PrimitiveComponent, UWorld->ComponentOverlapMulti is used. The callstack for that ends up looking like this (callstack is inverted, highest level on top): UWorld::Compo ...
The editor stalls out at 45% while opening to the project browser. This is occurring on machines with Windows 7 and 10. I tried using VS attach to process but it didn't provide very much. Opening th ...
AGameModeBase::GetGameSessionClass wasn't properly returning the set GameSessionClass. ...
In 4.20 movie scene sections changed how infinite sections worked, and some sections that could be infinite no longer had the capability. When converting the sections use the start and end time of t ...
The following fatal error occurs:[2019.07.19-19.41.13:425][975]LogWindows: Error: Fatal error: [File:E:/Workspaces/Main/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 836] [2 ...
Saving and reloading a Blueprint instance with a compilation error, a.k.a., "Bad Blueprint" will lead to a transform reset when the Blueprint is successfully recompiled. ...
upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue was reproduced. Regression - No ...