Mobile VR - Foliage (HISM) crash

UE - Platform - XR - Jun 7, 2019

HISMs cause mobile VR app to crash. Confirmed in 4.23 MAIN @ CL 6829265 ...

Movement broken for Top Down template for Clients

Docs - Samples - Jan 7, 2015

There is no way to control the player after creating a new top down project (blueprint or code). This should be fixed by [Link Removed] ...

Creating BlueprintActor from EmptyActor produces an Actor with multiple DefaultSceneRoots

UE - Gameplay - Blueprint - Jan 24, 2020

This does not happen with UE4.22. Maybe related to CL#7462096 and CL#7476283. These are fixes for [Link Removed]. ...

UserDefinedEnum variables in UserDefinedStructs aren't properly updated when the enumerations are reordered.

UE - Gameplay - Feb 4, 2020

UserDefinedEnum variables in UserDefinedStructs aren't properly updated when the enumerations are reordered. FEnumEditorUtils::BroadcastChanges fixes up Blueprints but not UserDefinedStructs.  ...

TSlateMaterialShaderPSDefault cast error when opening Platform Stats in Lyra's M_UI_Base_BordersAndButtons Material

UE - Rendering Architecture - Materials - Jun 16, 2022

Licensee has provided a potential fix, please see the UDN link. Callstack attached utilised -onethread ...

Load Error with DeferredDependencyLoading

UE - Gameplay - Blueprint Editor - Jun 19, 2022

If re-define the macro USE_CIRCULAR_DEPENDENCY_LOAD_DEFERRING to 0, the component is editable in detail panel. But I'm sure it's not a good fix. ...

Content browser asset import:If importing only one asset, make sure it selected in the content browser

UE - Editor - Content Pipeline - Import and Export - Sep 27, 2022

Selecting the just imported asset will speed up workflow. Fix should be done for legacy and interchange importer ...

FEnhancedActionKeyMapping struct has incorrect comparison results

UE - Gameplay - Input - Nov 11, 2022

The fix for this is to override the  FEnhancedActionKeyMapping::operator== to account for the deep copy that happens on modifiers instead of comparing addresses ...

GameCenter does not login on Match3 startup on iOS

UE - Platform - Mobile - Aug 23, 2016

When launching on or opening a packaged UnrealMatch3 project GameCenter does not login for the paired account. This causes Leaderboards and Achievements to appear blank. Tested on iPhone6s_6240 OS: ...

Array inputs on event dispatcher cause a compiler note.

UE - Gameplay - Blueprint - Apr 13, 2017

Looks related to [Link Removed], but it appears that something was overlooked. Probably requires a similar fix for the delegate node. ...