When using the Set command to change the value of a class at runtime, the game instance will crash with an access violation. Note: This needs to be done in Standalone or a packaged version for this ...
When a client operates at a high framerate on a dedicated server, their player movement will become desynced with the server. This manifests in different ways on different versions. In 4.21, it caus ...
HISM has lightmap issues after build lighting ...
Disabling any plugin causes packaging failure. No repro in 4.19 Also occurring when Disabling all platforms except for windows and changing configuration from development to shipping. ...
Setting the resolution of PIE to 4K Ultra HD results in the new PIE window going very far out of the bounds of 4K. If you are using two monitors the PIE window will bleed over a good bit into the ot ...
Interface function has the incorrect pin type if referencing self User Description: I have an interface that requires an array of its own interfaces as output. I have that array of interface as a ...
This is an early trending crash coming out of the 4.16 Preview. Users have not provided any additional information. From Log:/Game/VirtualRealityBP/Maps/UEDPIE_0_StartupMap.StartupMap (0.006787s) ...
"We are trying to add required Game Center assets to our Apple TV project. We are using the source code version of UE4. It seems that the editor UI does not support adding the Game Center leaderboar ...