The Editor is crashing when enabling SSAO while MSAA is enabled. Found in 4.23 CL# 8386587 and 4.24 CL# 8569829 ...
Renaming a Blueprint variable loses override in grandchild Blueprint. Modifying and saving the BP_Child fixes the issue with BP_Grandchild losing overrides. ...
Platform-specific input for pad axis in 4.24 leads to missing value in VIVE. in 4.23.1 this is not reproduced. ...
This was said to have been working in 4.24 Unsure currently when regression was If you use SM5 preview and play in mobile preview, it works as intended. ...
Licensee has suggested a fix: "Switching to >= resolves the problem: in GPUFastFourierTransform2DCore.ush, `bool InWindow = ...` at lines 127, 144, 170, and 185." ...
The videos + screenshots in the zip file show the issue on the modified gun sight. The licensee has provided a suggested fix here -[Link Removed] ...
This is a race condition, did not crash with -onethread. Attached the collected threaded callstacks, although they look misaligned. Licensee has provided a suggested fix. ...
There is a deterministic cooking issue with .uexp map of level asset. [Link Removed] is the similar issue fixing by CL#19723275, but it still there. ...
Further investigate and fix Editor Level Instance texture streaming data update which currently isn't being updated when moving a Level Instance in the editor. ...
This was disabled for clang a long time ago in CL 3019423 due to a codegen crash but seems like the bug is fixed now ...