Licensee reports change of behaviour between UE4 and UE5 when reimporting a mesh after changing its lightmap build settings. Change of behaviour occurred in 17404767, which was to fix a similar pro ...
This is a path specification problem, so if the correct path is given, the DLL will load correctly.static void DumpShaderAsm(FString& String, const D3D12_SHADER_BYTECODE& Shader) { #if D3D12RHI_US ...
As you can see from the above callstack it appears that calling RestoreArea can call FindPotentiallyClosedTab again higher in the stack, which can Remove() an entry from CollapsedDockAreas- this cau ...
When using an RVT with BaseColor/Normal/Roughness format on DX12 with a GPU that supports Tier2, a GPU crash may be seen. ...
There is no particular error. Developer can ignore it. ...
In my case I used the erosion brush and smooth brushes. Not a regression checked in Version: 5.1.0-23058290+++UE5+Release-5.1 ...
The work around is to use the modeling mode normal tool to regenerate normals. This appears to mainly occur on any cubes added by the "Copy Mesh from Static Mesh" Regression tested in 5.0.3 at CL 2 ...
This appears to be a general crash when a SingleLayerWater material is assigned to a Nanite Mesh. ...