Integrate fix for improper failure case for allocation of RenderTargets in Oculus

UE - Platform - XR - Feb 6, 2017

CL 3278583 contains a fix for improper failure state allocation of render targets, which causes intermittent crashes when the HMD is unplugged or has a power interruption. This CL fixes the crash ...

"ERR: Transient text cannot be serialized" after converting to 4.8

UE - Foundation - Core - Jul 3, 2015

"ERR: Transient text cannot be serialized" after converting to 4.8. Many users are seeing them in the logs. Example Project: [Link Removed] ...

Crash While Running Project With d3ddebug Enabled (fix provided)

UE - Graphics Features - Mar 6, 2017

A licensee encountered a crash during InjectTranslucentLightArray: according to them they fixed the issue in ShadowProjectionCommon.usf: /** Cube map texture. */ TextureCube<float> ShadowDepthCub ...

Corruption in rotating decal in TM-ShaderModels on iPhone 8 and X's

UE - Platform - Mobile - Oct 9, 2017

This particular decal is animated and has a Translucent decal blend mode This occurs on both iPhone 8 and 8 Plus (11.0.2) It does not occur on: iPhone SE, iOS 11 beta1 iPhone 7 Plus, iOS 10.3.2 ...

Enabling Fixed Frame Rate doesn't Lock the Frame Rate

UE - Rendering Architecture - RHI - Nov 19, 2019

When a project is set to use a fixed frame rate via the Project Settings it is uncapped when played in editor. Found in 4.24 Preview 2 CL#10091930 Reproduced in 4.25 Main CL#10298106 ...

setting Widget reflector to 0.8 causes menus to flicker

Tools - Sep 19, 2016

Setting Widget reflector to 0.8 causes menus to flicker. The menus begin to flicker between sizes ...

8 bit resolution darker than 16 bit resolution inside UE4

UE - Graphics Features - Oct 8, 2015

8 bit textures are darker than 16 bit textures inside of editor. ...

Using a fixed frame rate will cause you to leave the loop section of Montage.

UE - Anim - Runtime - Dec 10, 2021

This problem only occurs when the fixed frame rate is 30 and the Sequence Lenngth of the loop animation is 1.66667. If turn off the fixed frame rate setting, it will behave as it should. ...

Integrate VirtualBones crash fix into next release patch

OLD - Anim - Jun 7, 2017

Athomas reached out to me with a crash he was having when trying his 'Automatic Sync Marker AnimModifier' on a Skeleton that had Virtual Bones. It was verified that this only happens when Virtual B ...

Crash occurs when an element of a fixed-size FText array is edited in a Blueprint.

UE - Gameplay - Blueprint - Jan 23, 2017

The Editor can crash if a fixed-size FText array is created. Attempting to edit one of the values of the array in a Blueprint will result in a crash. ...