Make Custom Event names start with "Event"/Fix "Event Event" issue with overridden Events

UE - Gameplay - Blueprint - Dec 17, 2015

If you name an Event something like "Event Foo", overriding the event in a ChildBP gives you "Event Event Foo" To avoid this, please make Custom Event names Start with "Event" ...

Maya Generated FBX Files Fail to Import Properly into UE 4.10

Tools - Nov 24, 2015

The same animation FBX file generated from Maya will import correctly into UE4.9 but incorrectly into UE4.10. Moreover, if you generate an FBX from the animation that was successfully imported from ...

D3D11 error when opening a level after version change

UE - Graphics Features - Sep 23, 2015

After converting from 4.7.6 to 4.9.1 specific maps won't open and will crash the editor with a D3D11 error. This has been reported by multiple users but has not been reproduced internally. CrashRe ...

Procedural Sounds Dropping First Samples

UE - Audio - Oct 26, 2015

When playing a sound with the bProcedural = true option enabled. The associated sound will then drop samples when played. The licensee who originally reported the issue actually has provided a fix i ...

Set Morph Target not being sent to children of Inherited Mesh

OLD - Anim - Sep 4, 2015

In previous versions of UE4, Set Morph target to call the Inherited Mesh and would result in any children of the Inherited Mesh that shared that morph target name to morph. In UE4.9 this no longer ...

Custom iOS icons don't appear on device for Windows BP projects (Binary Build)

UE - Platform - Mobile - May 4, 2018

iOS icons have stopped working for Windows BP projects again; this does not occur on Mac. It also does not occur when using a source build from p4 (only on a binary build from the launcher). Note t ...

Dirty Actors in WP lose their actor folder in the outliner (and cause warnings) on PIE

UE - World Creation - Worldbuilding Tools - World Partition - Mar 20, 2023

From Licensee: You can reproduce this in stock by doing the following:Make a new 5.1 project with a new WP map (it can be empty)Put some actors in some folders in the outliner and save them/reload ...

Building Lighting will Generate Additional Lightmaps after Rotating Lightsource

UE - Graphics Features - Jul 7, 2015

Lightmap sizes seem inconsistent after rotating a light source and rebuilding the lighting. This causes concern about file sizes when packaging the project that is using baked static lighting. The ...

The AND node always calculates all inputs

UE - Gameplay - Blueprint - Nov 5, 2015

The AND node always calculates all inputs, even if the first input fails as False. Probably related to [Link Removed] (currently unresolved, but a Select node-specific fix is mentioned in the comme ...