Animating blueprint mesh duplicates uncontrollably

UE - Gameplay - Components - Apr 15, 2015

When animating within a blueprint of a subclass created in c++, the animating mesh replicates itself uncontrollably. Added to .h: UPROPERTY() UBoxComponent* BoxComp; UPROPERTY() USkeletalMeshCompo ...

Enum Meta is being ignored when project is packaged

Tools - Nov 4, 2014

When using UMeta on Enums, text is ignored when doing Enum to String on a packaged project. ...

When loading a new level, a variable of the subclass of type is reset to null in the classes inherited from UGameInstance or UGameInstanceSubsystem

UE - Foundation - Core - Cooker - Dec 1, 2022

Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. It's only in packaged & quick launched builds that this occurs; PIE works as normal. ...

Setting a parent and child static mesh scale to negative effects the rotation on child movement

UE - Gameplay - Jun 1, 2016

Setting a parent and child static mesh scale to negative effects the rotation on child movement This is a regression. Worked in 4.11.2. User Description: We have a simple project example (see att ...

Max Pitch Angle does not correctly apply when utilized in procedural foliage volumes

UE - World Creation - Worldbuilding Tools - Foliage - Aug 27, 2015

Random Pitch Angle does not properly apply when called within a procedural foliage volume. ...

UFE Deploying and launching a packaged build on Linux fails due to invalid directory

UE - Platform - Linux - Dec 22, 2016

Deploying and launching a packaged project, using a Custom Launch Profile that is set to copy the project to a repository, fails due to a missing /. I do not see this issue when running a Quick Lau ...

Renaming a Struct variable that is used in a Widget BP creates 'Warning: Unknown property in' warnings in the Output Log

UE - Gameplay - Blueprint - Apr 27, 2016

Renaming a Struct variable that is used in a Widget BP creates 'Warning: Unknown property in' warnings in the Output Log User Description: I think this should be brought up as these seems to be a ...

Overlap trigger on Event Begin Play doesn't work after converting project from 4.7.6 to 4.8 P2

UE - Gameplay - May 18, 2015

Overlap trigger on Event Begin Play doesn't work after converting project from 4.7.6 to 4.8 P2. The user thought this was related to using Custom collision object types but it is reproducible with ...

changing localization does not change text in PIE

Tools - Sep 10, 2015

When switching localization for testing, text does not change language in PIE. ...

Deleting a Sync Marker created by an Animation modifier deletes all Sync Marks made by the Animation Modifier

UE - Anim - Jan 14, 2022

Using the delete key or context menu to delete a single sync marker created by an Animation Modifier deletes all sync markers created by the Animation Modifier. If all the markers are deleted, and ...