Child Actor component is duplicated in Standalone Game. No other play modes or packaged game are affected. The additional actor will disappear after 1 minute. *This is a regression: Doesn't occur ...
It looks like the output of the debug pass is ignored, and the final output from the last frame before the pass was enabled is displayed instead. If the pass is modified to return a different textu ...
When attempting to package for tvOS or iOS with the generate dSYM options enabled, numerous instances of the following errors occur:[2019.01.21-20.53.35:739][138]UATHelper: Packaging (tvOS): [2019 ...
When you package a project in 4.6.1 for Windows (32 bit) shipping, the file size is around 160 MB. When you package a sample project in 4.7.2, the packaged size will be around 345 MB. [Link Remove ...
setting GSupportsTimestampRenderQueries=false or r.GPUStatsEnabled=0 can fix it ...
When an instance is removed from a Hierarchical Instanced Static Mesh's array, if there are indices that are further along in the array that fill that index, the last index in the array is used to d ...
Starter Content's "P_Explosion" does not successfully convert to a Niagara System - incorrect loop, spawn, sprite size, and collision behaviors Changes needed for / issues found with each emitter:A ...
Even when the max roughness for raytraced reflections is set to 1, they seem to be blended away at far below that value. For projects (e.g. film,vfx) where quality trumps speed it would be valuable ...
This occurs in //UE4/Main @ CL 4670176 Not a Regression. This is similar to https://jira.it.epicgames.net/browse/UE-59149 but when adding more player characters it seems to change the planar reflec ...
LODs used with the Foliage Tool are no longer being shadowed accordingly with their baked lighting from their base LOD. Originally they would stay consistently lit, where as now the lower LOD transi ...